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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Vegetation needs some work
Selo
Member
Hard to explain but right now it feels like the flowers/grass etc are not quite there.
The plants dont "blend" well into eachother and you can easily see each plant looking exactly the same as the one next to it.
Also it feels like the wind mekanic is making this even more obvious, you can really see the "layers" of vegeation, with each "layer" moving exactly the same.
They also look very sprity
The plants dont "blend" well into eachother and you can easily see each plant looking exactly the same as the one next to it.
Also it feels like the wind mekanic is making this even more obvious, you can really see the "layers" of vegeation, with each "layer" moving exactly the same.
They also look very sprity
Affiliate Code:
0dbea148-8cb8-4711-ba90-eb0864e93b5f
0dbea148-8cb8-4711-ba90-eb0864e93b5f
1
Comments
Here are some Unreal assets that i think looks better.
https://www.unrealengine.com/marketplace/en-US/product/ground-plants-pack
(not really the asset but the ground in it looks great)
https://www.unrealengine.com/marketplace/en-US/product/mw-auto-material
https://www.unrealengine.com/marketplace/en-US/product/mw-landscape-material
https://www.unrealengine.com/marketplace/en-US/product/dynamic-ground-foliage
0dbea148-8cb8-4711-ba90-eb0864e93b5f
that's not how building a game work, you need stuff that have good performance and is a good match to the game visuals
0dbea148-8cb8-4711-ba90-eb0864e93b5f
Simply, grasses need a some variance of color - from healthy to not so, and some dead parts and less vibrant in color.
Ground cover needs transitioning and bump map increase
Of course they look great! Those are high-poly photo-scanned packs generally used in scene settings, backgrounds for animation and perhaps a single-player gaming experience after significant optimization.
Lots of people don't seem to have the first clue when it comes to wrapping, materials, texturing and optimization. Using textures and materials like those listed, would make the game almost impossible to run.
This is an MMO from a small Indie studio. People's expectations are way out of whack.