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Disguising Potions

I am making this suggestion to spice up the mouths of my enemies. Since we have an open world filled with PVP, we should have an open market with goods that can be nefarious or good. I'm sure potions will play a big part in the world of Verra. It's a world that will be filled with risk vs. reward. So I'm humbly suggesting the beautiful devs allow alchemists to disguise potions.

Why may I suggest this? Well, it allows the players to do extremely nefarious things! Imagine you don't like a specific city; maybe they stole your luminous Starcrawler or stepped on your character's toes in the game. We can funnel damaged potions (scooma) into the auction house or primary trading nodes. Players could sell them before guild war events, so the enemies get bamboozled during combat! This will help in crippling their fighting ability during guild wars, PVP moments, etc.

What are the implications? You take the risk of your reputation being hindered as an alchemist, players might put a hit on you, and you can give your guild the upper hand during battles. It would be an excellent feature that will ensure players pay attention to who they buy from.

I suggest that the base debuff potion be made with things that don't sound so friendly. After making the debuff potion, you can use X resource(s) to disguise it. I don't know if allowing users to cleanse potions or take off the disguise with a specific method would be fun. Players should have to test their goods before taking them into battle!

Comments

  • OddjobOddjob Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    If potions weren't stackable it might work.
  • Ace1234Ace1234 Member
    edited December 2022
    Sounds very interesting. Without puting too much critical thinking into the pros and cons of this- my first reaction is that it sounds very interesting and fun. I really like the idea of "smuggling" tactics being a thing.
  • AezroeAezroe Member, Alpha One, Alpha Two, Early Alpha Two
    It would not work because of potion stacking. Guilds would just make their own potions anyways so none will be tainted.
  • Hm... I don't think such system is very appealing and also would be another pain in the butt to manage this in the game's database since it would multiply expotencialy the amount of unique keys vs indexes vs full tables

    i would not develop such system if I was a dev
    PvE means: A handful of coins and a bag of boredom.
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