Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Disguising Potions
Eifing
Member
I am making this suggestion to spice up the mouths of my enemies. Since we have an open world filled with PVP, we should have an open market with goods that can be nefarious or good. I'm sure potions will play a big part in the world of Verra. It's a world that will be filled with risk vs. reward. So I'm humbly suggesting the beautiful devs allow alchemists to disguise potions.
Why may I suggest this? Well, it allows the players to do extremely nefarious things! Imagine you don't like a specific city; maybe they stole your luminous Starcrawler or stepped on your character's toes in the game. We can funnel damaged potions (scooma) into the auction house or primary trading nodes. Players could sell them before guild war events, so the enemies get bamboozled during combat! This will help in crippling their fighting ability during guild wars, PVP moments, etc.
What are the implications? You take the risk of your reputation being hindered as an alchemist, players might put a hit on you, and you can give your guild the upper hand during battles. It would be an excellent feature that will ensure players pay attention to who they buy from.
I suggest that the base debuff potion be made with things that don't sound so friendly. After making the debuff potion, you can use X resource(s) to disguise it. I don't know if allowing users to cleanse potions or take off the disguise with a specific method would be fun. Players should have to test their goods before taking them into battle!
Why may I suggest this? Well, it allows the players to do extremely nefarious things! Imagine you don't like a specific city; maybe they stole your luminous Starcrawler or stepped on your character's toes in the game. We can funnel damaged potions (scooma) into the auction house or primary trading nodes. Players could sell them before guild war events, so the enemies get bamboozled during combat! This will help in crippling their fighting ability during guild wars, PVP moments, etc.
What are the implications? You take the risk of your reputation being hindered as an alchemist, players might put a hit on you, and you can give your guild the upper hand during battles. It would be an excellent feature that will ensure players pay attention to who they buy from.
I suggest that the base debuff potion be made with things that don't sound so friendly. After making the debuff potion, you can use X resource(s) to disguise it. I don't know if allowing users to cleanse potions or take off the disguise with a specific method would be fun. Players should have to test their goods before taking them into battle!
0
Comments
i would not develop such system if I was a dev