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Clearing Corruption

StalwartStalwart Member, Alpha Two
edited December 2022 in General Discussion
If you turn red and someone kills you, do you lose/diminish all corruption penalties against you?

I looked at the wiki and it just said that death removes corruption. Do dampening and xp penalties still hang around? So you still have to grind even though you are no longer red from dying.

If not, is there nothing to stop you from just dying a few times to a "friend" to clear all your corruption quickly?

Comments

  • LudulluLudullu Member, Alpha Two
    Death removes a certain amount (currently unknown). If you have a ton of it - you'll need more than one death. I do believe the wiki mentions that.

    And so far there's been no indication that a friend can't just kill you. But the death penalties apply. You gotta remember, the only true corruption-related penalty is the stat dampening if you have a ton of corruption.
  • StalwartStalwart Member, Alpha Two
    edited December 2022
    If I'm understanding correctly, the dampening due to the death penalty would compensate for the dampening loss due to corruption. Then it is just a matter of controlling corruption loss per death. You could make them equivalent if you wanted to. Guess we'll see.

    Thank you.
  • LudulluLudullu Member, Alpha Two
    Stalwart wrote: »
    If I'm understanding correctly, the dampening due to the death penalty would compensate for the dampening loss due to corruption. Then it is just a matter of controlling corruption loss per death. You could make them equivalent if you wanted to. Guess we'll see.

    Thank you.
    I'm not sure if I understand what exactly you're implying. Death penalties will be huge either way, so it's not like your friend killing you would change anything, so it doesn't really need to be changed (though I'd prefer that friends couldn't do that).
  • StalwartStalwart Member, Alpha Two
    NiKr wrote: »
    Stalwart wrote: »
    If I'm understanding correctly, the dampening due to the death penalty would compensate for the dampening loss due to corruption. Then it is just a matter of controlling corruption loss per death. You could make them equivalent if you wanted to. Guess we'll see.

    Thank you.
    I'm not sure if I understand what exactly you're implying. Death penalties will be huge either way, so it's not like your friend killing you would change anything, so it doesn't really need to be changed (though I'd prefer that friends couldn't do that).

    I was confirming that there is a system to keep the experience debt (dampening) in place after death. Just a matter of balancing now. That's what I wanted to know. You answered my question. Thank you.
  • LudulluLudullu Member, Alpha Two
    Stalwart wrote: »
    I was confirming that there is a system to keep the experience debt (dampening) in place after death. Just a matter of balancing now. That's what I wanted to know. You answered my question. Thank you.
    Yes, the experience debt is the penalty for death. Any death.

    Stat dampening is a separate additional penalty for when you have a ton of corruption on you.

    These are 2 different penalties.
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The "can friends kill me" has been asked and answered. And the answer was yes. Remember that people in your "family", guild, friends list, and the other affiliations can not attack you. (though being red may remove those affiliation rules), and constant removing friends list and re-adding would be a pain, and we know that they plan on a guild rejoin cooldown also, to keep people from cheesing mechanics for pvp castle siege content and others.
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • being corrupted is such a hard hit that I don't think people will be seeing reds for days, maybe weeks
    PvE means: A handful of coins and a bag of boredom.
  • StalwartStalwart Member, Alpha Two
    edited December 2022
    NiKr wrote: »
    Stalwart wrote: »
    I was confirming that there is a system to keep the experience debt (dampening) in place after death. Just a matter of balancing now. That's what I wanted to know. You answered my question. Thank you.
    Yes, the experience debt is the penalty for death. Any death.

    Stat dampening is a separate additional penalty for when you have a ton of corruption on you.

    These are 2 different penalties.

    Right they aren't "exactly" the same but pretty much the same. According to the wiki:

    Corruption Penalty contains Skill and Stat Dampening
    Death Penalty contains Skill and Stat Dampening

    How much is each I'm not sure, but you will always be required to grind off killing people one way or another. At least when killing on a consistent basis.
  • LudulluLudullu Member, Alpha Two
    Stalwart wrote: »
    Right they aren't "exactly" the same but pretty much the same. According to the wiki:

    Corruption Penalty contains Skill and Stat Dampening
    Death Penalty contains Skill and Stat Dampening

    How much is each I'm not sure, but you will always be required to grind off killing people one way or another. At least when killing on a consistent basis.
    The stat dampen from death penalty is related to the XP debt, because you "lose lvls", while corruption's stat dampen seems to be a direct stat reduction related to the amount of corruption you have.

    Same in effect, but different in the reason for it.
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