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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Clearing Corruption
Stalwart
Member, Alpha Two
If you turn red and someone kills you, do you lose/diminish all corruption penalties against you?
I looked at the wiki and it just said that death removes corruption. Do dampening and xp penalties still hang around? So you still have to grind even though you are no longer red from dying.
If not, is there nothing to stop you from just dying a few times to a "friend" to clear all your corruption quickly?
I looked at the wiki and it just said that death removes corruption. Do dampening and xp penalties still hang around? So you still have to grind even though you are no longer red from dying.
If not, is there nothing to stop you from just dying a few times to a "friend" to clear all your corruption quickly?
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Comments
And so far there's been no indication that a friend can't just kill you. But the death penalties apply. You gotta remember, the only true corruption-related penalty is the stat dampening if you have a ton of corruption.
Thank you.
I was confirming that there is a system to keep the experience debt (dampening) in place after death. Just a matter of balancing now. That's what I wanted to know. You answered my question. Thank you.
Stat dampening is a separate additional penalty for when you have a ton of corruption on you.
These are 2 different penalties.
Right they aren't "exactly" the same but pretty much the same. According to the wiki:
Corruption Penalty contains Skill and Stat Dampening
Death Penalty contains Skill and Stat Dampening
How much is each I'm not sure, but you will always be required to grind off killing people one way or another. At least when killing on a consistent basis.
Same in effect, but different in the reason for it.