Stalwart wrote: » If I'm understanding correctly, the dampening due to the death penalty would compensate for the dampening loss due to corruption. Then it is just a matter of controlling corruption loss per death. You could make them equivalent if you wanted to. Guess we'll see. Thank you.
NiKr wrote: » Stalwart wrote: » If I'm understanding correctly, the dampening due to the death penalty would compensate for the dampening loss due to corruption. Then it is just a matter of controlling corruption loss per death. You could make them equivalent if you wanted to. Guess we'll see. Thank you. I'm not sure if I understand what exactly you're implying. Death penalties will be huge either way, so it's not like your friend killing you would change anything, so it doesn't really need to be changed (though I'd prefer that friends couldn't do that).
Stalwart wrote: » I was confirming that there is a system to keep the experience debt (dampening) in place after death. Just a matter of balancing now. That's what I wanted to know. You answered my question. Thank you.
NiKr wrote: » Stalwart wrote: » I was confirming that there is a system to keep the experience debt (dampening) in place after death. Just a matter of balancing now. That's what I wanted to know. You answered my question. Thank you. Yes, the experience debt is the penalty for death. Any death. Stat dampening is a separate additional penalty for when you have a ton of corruption on you. These are 2 different penalties.
Stalwart wrote: » Right they aren't "exactly" the same but pretty much the same. According to the wiki: Corruption Penalty contains Skill and Stat Dampening Death Penalty contains Skill and Stat Dampening How much is each I'm not sure, but you will always be required to grind off killing people one way or another. At least when killing on a consistent basis.