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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Clearing Corruption
Stalwart
Member, Alpha Two
If you turn red and someone kills you, do you lose/diminish all corruption penalties against you?
I looked at the wiki and it just said that death removes corruption. Do dampening and xp penalties still hang around? So you still have to grind even though you are no longer red from dying.
If not, is there nothing to stop you from just dying a few times to a "friend" to clear all your corruption quickly?
I looked at the wiki and it just said that death removes corruption. Do dampening and xp penalties still hang around? So you still have to grind even though you are no longer red from dying.
If not, is there nothing to stop you from just dying a few times to a "friend" to clear all your corruption quickly?
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Comments
And so far there's been no indication that a friend can't just kill you. But the death penalties apply. You gotta remember, the only true corruption-related penalty is the stat dampening if you have a ton of corruption.
Thank you.
I was confirming that there is a system to keep the experience debt (dampening) in place after death. Just a matter of balancing now. That's what I wanted to know. You answered my question. Thank you.
Stat dampening is a separate additional penalty for when you have a ton of corruption on you.
These are 2 different penalties.
Right they aren't "exactly" the same but pretty much the same. According to the wiki:
Corruption Penalty contains Skill and Stat Dampening
Death Penalty contains Skill and Stat Dampening
How much is each I'm not sure, but you will always be required to grind off killing people one way or another. At least when killing on a consistent basis.
Same in effect, but different in the reason for it.