Ace1234 wrote: » I think this would be a better idea as situational class skills, rather than base mechanics- since there would be limited usage, making the base versions still usable when the skills aren't available on either side.
McShave wrote: » I would be very much ok with Intrepid using these superior abilities as class talent points. Then, you have to use a talent point in that over putting it in another ability or weapon talent slot.
Ace1234 wrote: » Im of the opinion that from the action perspective- all characters should all be able to perform the universal combat functions in the same way- to create an overall more engaging combat system where there are more variety of viable tools to manage and tactics to use- in order to avoid pidgeon holing people into certain specific stagnant combat styles through rigid meta roles from an action standpoint- but with the class distinction coming through each classes' effectiveness after an action is performed (so things like resource usage/numerical values/etc.), rather than discouraging them to use a particular action in a fight due to being objectively worse at it. I think this would be a better idea as situational class skills, rather than base mechanics- since there would be limited usage, making the base versions still usable when the skills aren't available on either side.
Halae wrote: » McShave wrote: » I would be very much ok with Intrepid using these superior abilities as class talent points. Then, you have to use a talent point in that over putting it in another ability or weapon talent slot. That's probably the best way to handle this sort of thing. That way it's not a baseline assumption of the class in question, which can actually lead to imbalances in the game flow depending on what fight you're in. If it's something you actually have to invest in, that creates an overhead requirement that severely mitigates what that kind of imbalance means, as every archetype has unique things they can invest in.
Solvryn wrote: » TTP: All classes can block, but only Tanks can brace. All classes can sprint, but only Ranger can dash. All classes can dodge, but only Rogue can evade.
Gui10 wrote: » Solvryn wrote: » TTP: All classes can block, but only Tanks can brace. All classes can sprint, but only Ranger can dash. All classes can dodge, but only Rogue can evade. Very creative and interesting idea imo! Need some for other classes now.. All classes can enhance their pets according to their main class but only summoners can enhance their pets with ANY OTHER classe's enhancement. What else?
Solvryn wrote: » It doesn't even have to be all defensives, it can be a breakdown of four universal defensives for four archetypes and four universal offensives for a split that only each class does extremely well.