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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Guild Hall Dojo/Training Room
Cypher
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
It occurred to me earlier today that the game would seriously benefit from having an area for friends and guild mates to practice their skills and tactics together in an environment free of randos and with no death penalties. What better place than the guild hall itself? Bonus points if the room allows for configuration of teams vs free for all, respawn times, gear balancing, etc. Yes, I know there will be a PvP arena; that is completely separate from what I'm suggesting and serves a different purpose.
3
Comments
Indeed! All you need is a area thematic to dueling if there is already a /duel system and some training dummies to test DPS.
I think it would be a great feature for a guild hall, however not at all something I expect at launch, more like an patch update 1-2 years after launch.
I want something a little bit deeper than just a /duel mechanic. That’s more of a 1v1 challenge. I’m hoping for a place for friends/guild-mates to spar with each other in teams, not just 1v1. Imagine a room that automatically flags you for zero-penalty PvP against anyone not in your party (so you can form teams if desired, or just do free for all).
Obviously this'd be some work for the devs, but ensuring there's a way to train newbie players to do things, or to refresh older or returning players, sounds like it could be worth a lot to the myriad folks out there. Set up an NPC in the Dojo/Training Ground to guide players that activate him through a few teaching challenges, and it could foster a much higher level of baseline competency among less invested players, as if someone is doing poorly they can be directed to a training ground for lessons.