Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Do you want a dynamic UI?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Witcher 3 update is out and with it is a dynmaic UI.
It hides the minimap during exploration
It hides the objectives during exploration.
Working with this idea.
I would like to see the elements of the UI fade out and jump in based on gameplay relevance.
What are your thoughts?
It hides the minimap during exploration
It hides the objectives during exploration.
Working with this idea.
I would like to see the elements of the UI fade out and jump in based on gameplay relevance.
What are your thoughts?
0
Comments
I will look at the map for free on a 3rd party website so... would be a waste of time creating this system
I think a system could be worked out to render those web sites useless.
In this context of dynamic UI, the map crafted and sold by players could actually enable the mini-map and depending on tier, would show the resources on it.
The map would wear off overtime. It would be more a tool than than a traditional paper with things drawn on it.
Some resources can move over the map (small animals or hostile NPCs) while others look the same until you try to harvest them, like those rocks Steven was cracking in one of the streams. Or could be hidden below the surface and without an exact indicator, finding them could be time consuming.
You are basically trying to turn Ashes a survival game, with really bad ideas
we already know we will be able to have a mini map at all times, unless we disable it.
Not having a mini map or making it depending on some system is a really bad idea, from survival games, that the majority of the mmorpg playerbase would hate.
Intrepid also already talked about how will we see hidden resources, this will come from surveying in the gathering professions, nothing to do with the map so..
So you prefer to have those 3rd party sites then, open on your other display?
Or the game itself to show that some resources spawned on the other side of the world and to let you find them easily?
I prefer if we just have a normal mini-map and a normal map like in every other mmo, that show us what we need from lvl 1 so I won't need to use 3rd party sites
what I'm saying is: If intrepid wastes time making these systems that lock/hide the map or tie it to some cartography bs - I, and most competitive players will 100% Have to use 3rd party options as they are more efficient