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Melee collisions

I'e written this before and will write this again. Having melee collisions and impact physics is critical for the immersion of melee fight gameplay. Fighting through thin air and watching HP numbers is not immersive.

What I am seeing now in the demo videos is hopefully something that will not be even close to the real melee gameplay: sword moving through stone creatures as if they were made of air.

Elden Ring seems to have something along that line. Not sure if that comes with add-on but seen videos of the brutal melee gameplay where the impact seems to stop at the collision, enemy is thrown back realistically and disabled accordingly after impact to arm, leg etc.

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    AzheraeAzherae Member, Alpha One, Adventurer
    Well, I guess I will too...

    Based on this, what would you like the animations to look like when 3 different characters hit the skeleton 'at the same time'.

    Does it 'stay staggered', does it 're-stagger', does it 'animate a more complex stagger', or does it 'ignore everything after the first hit until the end of recovery animation?

    And if it is 'supposed to attack' in the timeframe for the recovery animation, should it 'skip some of the visuals of the startup frames' for the attack, or 'cut the recovery frames short so that it can have a full attack animation'?
    Sorry, my native language is Erlang.
    
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    Azherae wrote: »
    Well, I guess I will too...

    Based on this, what would you like the animations to look like when 3 different characters hit the skeleton 'at the same time'.

    the character will become jelly :D
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    peksipeksi Member
    edited December 2022
    Doing technical specifications is a bit more complicated process than forum questionnaire. We better stay in the idea level :*

    And I have a feeling that Unreal Engine and AoC technical team have a working engine for these kinds of cases.
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    Oh you want to enter this Tavern traveler. Return the quest you must ?
    Oh too bad traveler, 3 random dudes are blocking the entrance, better come back when they log off.

    Yeah, no.
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    Fenixz wrote: »
    Oh you want to enter this Tavern traveler. Return the quest you must ?
    Oh too bad traveler, 3 random dudes are blocking the entrance, better come back when they log off.

    Yeah, no.
    It's already the case, but there's also already a solution to it.
    https://ashesofcreation.wiki/Collision
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    @1:48 https://youtu.be/UfdSpLRweC4?t=108

    @1:05 https://youtu.be/prXHgdsouYA?t=66

    Nobody has the imagination to figure out what to do when multiple people hit something at once? Cmon guys this isnt 1999 anymore.
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