Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Melee collisions
peksi
Member
I'e written this before and will write this again. Having melee collisions and impact physics is critical for the immersion of melee fight gameplay. Fighting through thin air and watching HP numbers is not immersive.
What I am seeing now in the demo videos is hopefully something that will not be even close to the real melee gameplay: sword moving through stone creatures as if they were made of air.
Elden Ring seems to have something along that line. Not sure if that comes with add-on but seen videos of the brutal melee gameplay where the impact seems to stop at the collision, enemy is thrown back realistically and disabled accordingly after impact to arm, leg etc.
What I am seeing now in the demo videos is hopefully something that will not be even close to the real melee gameplay: sword moving through stone creatures as if they were made of air.
Elden Ring seems to have something along that line. Not sure if that comes with add-on but seen videos of the brutal melee gameplay where the impact seems to stop at the collision, enemy is thrown back realistically and disabled accordingly after impact to arm, leg etc.
3
Comments
Based on this, what would you like the animations to look like when 3 different characters hit the skeleton 'at the same time'.
Does it 'stay staggered', does it 're-stagger', does it 'animate a more complex stagger', or does it 'ignore everything after the first hit until the end of recovery animation?
And if it is 'supposed to attack' in the timeframe for the recovery animation, should it 'skip some of the visuals of the startup frames' for the attack, or 'cut the recovery frames short so that it can have a full attack animation'?
the character will become jelly
And I have a feeling that Unreal Engine and AoC technical team have a working engine for these kinds of cases.
Oh too bad traveler, 3 random dudes are blocking the entrance, better come back when they log off.
Yeah, no.
https://ashesofcreation.wiki/Collision
@1:05 https://youtu.be/prXHgdsouYA?t=66
Nobody has the imagination to figure out what to do when multiple people hit something at once? Cmon guys this isnt 1999 anymore.