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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Skill Progression Animations
Tufguy
Member, Alpha Two
I was wondering what the community or Intrepid's stance is on AION if they have played, one thing i really enjoyed in that game was as you leveled up using the same abilities over and over when those abilities leveled up new animations would come in to play. for example: mages when casting level 1 fireball it was a flame ball in your hand, however once leveling it up to rank 4 or 5 when you casted it a flame ball was in your hand but also now a circle was around your feet. It is subtle but nice touch to feel you was getting more powerful as you leveled up.
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Comments
You want a bigger fireball that causes you a mini skinburn everytime you cast, you got it. Just push the slider in the right direction.
NiKr gets it lol
As for scaling animations user side, always a concern when that opens the opportunity to maximise pvp ability for those that care less about graphics.
The problem would be applying this progression to both the original skill and all of its augmented variations...
Aren't we all sinners?
I don't believe that on their own your skills will look different as you progress.
But that's good! Because in this game's system, you choose how your skills develop. In the AION system you described, it sounds like this is something that happens automatically as the character progresses. I like having choices, and not having the game dictate those changes. Just my opinion.
I want to clear something up, yes augmentations do this however I don't think I should have used the word animations more as like more particles and effects, so even if you augment it the particles keep evolving as you level up. So for example lightning ball when you keep leveling that up if you choose lightning strikes around you as you cast it etc. When lower level it would just be some electric in your hand etc.
I do think it would be a nice addition to have some kind of distinguishing element to the animations so that you could see what Rank of fireball a person is using.
But specifically, augments are closer to what the OP is suggesting. Because much of it is cosmetic (though not fully, there are also functional changes to them).
Personally, I don't think that someone using a basic spell should have something flashier because they are a higher level. If you are casting Zappy Finger as a level 1 Mage, and you are running around at level 35, your Zappy Finger spell shouldn't look like a Hadoken. If you want something impressive, cast the Storm of Doom spell you learned at level 32.
I also don't like this because it seems to be only a benefit for arcane classes. No love for fighters, tanks, rogues, and so on?
This is again why this isn't needed. You want flashy, mix in augments. We already have them. And they're better because you pick them and build up your character with them. They aren't automatic.