Nerror wrote: » As also you allude to, it's too early to tell and pure speculation still I think. In terms of profit, I think raw materials should probably win out over processed goods, simply for the fact that processing is done in relative safety on freeholds and in nodes. With the exception of animal husbandry, I think a lot of people will simply use their alts for processing, and their mains for gathering or crafting.
Darkbolt wrote: » This is a very good question that call another one :"how the economy will be balanced?" In new world for exemple there is no base price on items and it can go really too expensive. On Black desert there is a price range on items. On AOC i hope it will be a base price on items so players will know the average price of any items and won't buy something that not worth the price.
Darkbolt wrote: » This is a very good question that call another one :"how the economy will be balanced?" In new world for exemple there is no base price on items and it can go really too expensive. On Black desert there is a price range on items. On AOC i hope it will be a base price on items so players will know the average price of any items and won't buy something that not worth the price. Sorry for my pitifull english ^^
Atama wrote: » Do we know for sure that processing will be safe? Sure, maybe you can turn iron ore into ingots in your freehold. But if you are turning a giant's tusk into diresteel, then you need to do that in the heart of a volcano where firedrakes repeatedly spawn and try to burn you to ash. Or perhaps when you process wightstone from gathered ectoplasm, there is a chance that a vengeful spirit will appear and must be defeated to finish the process. Yes, that is all crap I made up, but who's to say that Intrepid might not turn the processing part of crafting into just as much of an adventure as it is for the gatherers who have to roam the wilderness and dive into monster lairs?