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Animations and how it effect class fantasy.
OceanSunwind
Member, Alpha Two
I noticed that the Fighter can wield a huge 2h sword but the animation for one of the fighters attacks was a giant glowing golden hammer. I understand that having huge animations gives every player a visual que as to what is happening. It would be exceedingly powerful if the animation was small and difficult to comprehend what is happening on the battle field but what I am trying to bring to light is that a giant golden 2h sword would be great instead of a hammer. Perhaps the giant light shaped weapon can be the weapon of the fighter is using so that whenever a player uses that ability to stun or stagger a small group of opponents it feels even more satisfying knowing that you're doing it with the weapon you forged or worked hard to obtain instead of a hammer you may not even be wielding.
I hope this makes sense.
-sincerely, me.
I hope this makes sense.
-sincerely, me.
4
Comments
If the devs want to make some sort of lore connection with all classes having some magic, then the very least would be that the yellow hammer animation should be tied to the equipped weapon type of the fighter in order for Fighters to feel some sort of relation to that ability.
But as for big and flashy...just gets annoying in a mass pvp or raid...hard to tell what is happening with just animations going on everywhere...unless these are long cooldown animations that aren't going off every 10 seconds lol
I would be worried if they decided to follow that kind of feedback, that's a tremendous amount of work and development time and we need AoC before 2026
although it makes sense if ur fighter with cleric as secondary :P i also dont beleive there showing just base class kit skills on there videos, we know they have some augmented skills already in one of the showcases for example the dodge was completely different.
So wouldnt surprise me if some skills there showcases are augmented versions with the secondary class so it possible that the hammer in this case is one of there augmented secondary class skill and not a base fighter skill.
It featured too prominently this year and that worries me.
It would make sense for a cleric/fighter, not a fighter cleric.
I would like to see continuity in all of the art to include combat.
So far that is not the case.
I'm also not sure how that works, by the way. If he's noted to be lvl 15 in some clips, and you don't pick your secondary archetype until 30.
Maybe you could hypothesize it's a lvl 15 fighter showcasing weapon master abilities, or some WM abilities. In which case, it wouldn't make sense to occasionally drop that he's a "weapon master" unless, in fact, some of his abilities were augmented because otherwise it would be irrelevant.
It's confusing, and probably not worth trying to understand. Abilities have already changed so significantly, and will probably still continue to change going towards A2 anyway
Basic Achetypes are universal in all games. Mmos add their own flavour by introducing unique archetypes, but AFTER the provide the basics for the vast majority of the players
The lore of the fighter in AoC wont satisfy the players looking to play a physical, melee warrior.
Fighters are Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons.
In my mind, a glowing hammer is an exotic weapon.
https://www.youtube.com/watch?v=8NbwizzxQ_s
Magicless/less magical classes such as the Weapon Master, Hunter, Dreadnought shouldn't have such a magical element to their fantasy I believe.
Exactly what you said is what I am also hoping for. Again, if the animations have to be bigger for players to understand what is happening on the battle field, sure. I understand that, but what I am hoping for and probably many others is for a magicless class. Imagining myself as a warrior, archer, or rogue type class I see myself as someone who is well trained in the art of the weapon(s) that they wield.
ex: Rogues abilities to turn invisible has always puzzled me. In many mmorpgs the information or lore is not given to the players as to how a rogue learned shadow magic.
ex: Warrior classes healing off of blood. When did the warriors in this mmorpg learn vampirism?
ex: Archers classes learning how to enchant arrows with magic debuffs and elements. Why not make it an in-game mechanic for archers that perhaps ties in the making of elemental arrows or explosive arrows through having them enchanted by Mage class players or crafted through alchemy, tinkering, fletching?