Liniker wrote: » I was concerned when I saw the constellations thing recently, bc I don't want any new feature at all to be added to the game before launch theres already way too much things and we haven't seen half of it, and scope creep is a big issue, so I say put all the new suggestions on hold for post launch 🙏
effusivemind wrote: » Yes. The biggest QoL improvements would be "Alpha 2." Then it'd be "Beta 1." I'm sure you know, but there's kinda a subculture in the Ashes community skeptical the game will even make it to release. I'm not necessarily in that bucket, but hitting these milestones I think should be a priority
Aeranduil wrote: » I remember that subculture being present over a couple years ago. Haven’t heard much on it recently, but it would be easy to overlook considering all of the transparency still with development.
Aeranduil wrote: » I completely agree that current milestones should remain priority, and that any suggestions made here should remain on the back burner if they were to cause delays in an already ambiguous release date.
effusivemind wrote: » Aeranduil wrote: » I remember that subculture being present over a couple years ago. Haven’t heard much on it recently, but it would be easy to overlook considering all of the transparency still with development. The view is more prevalent in other places. Discord, YouTube, Twitter, Reddit, etc. all have community differences to some degree. Presumably they're disillusioned MMO gamers. They've been let down many times by separate developers, and on top of that A2 was technically targeted to launch in the second quarter of 2019. So, it's not like they're irrational. Easy enough to overlook depending on where you spend time. Tend to be on the louder end, I think some people write them off as "just being negative." They bring up some very valid points as far as I can tell. Aeranduil wrote: » I completely agree that current milestones should remain priority, and that any suggestions made here should remain on the back burner if they were to cause delays in an already ambiguous release date. Right. This view seems to be the overwhelming consensus. Nothing wrong with brainstorming QoL ideas though, particularly for people who are good at that, unlike myself. Hopefully you didn't feel like I was trying to shutdown discussion. Just highlighting a point
Voxtrium wrote: » I really appreciate being able to determine the value of abilities past their base numbers, for example, as tank If i have an ability that gives me a flat % max hp shield decaying over 5 seconds that's great, but what i really want to see is how well I am using it, so if they can give me ways to determine exactly how well I am using my abilities that would be much appreciated.