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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
(Collection of Suggestions) Are there Quality of Life features you would like implemented in AoC?
Aeranduil
Member, Alpha One, Alpha Two, Early Alpha Two
In my lull time, I have been hopping from game to game, looking for something to fill the void as I wait for other anticipated games (AoC included). While playing these other games I have been making mental notes of QoL features that would just make sense if they all featured together in one single game such as Ashes. Maybe with enough participation we could have a nice collection of suggestions for the devs to be able to sift through.
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theres already way too much things and we haven't seen half of it, and scope creep is a big issue, so I say put all the new suggestions on hold for post launch 🙏
I’m with you on not suggesting anything that might prolong a release date. Conversely, I also don’t want the game to flop like so many others because of suggestions left unsaid. Sadly, I think we can all list a handful of games that did just that at their launch.
I could always check the Wiki or w/e if they don't add something like this, but it's a nice QOL for me. I do not like having to alt tab, or open a browser on another screen just to get information about the game.
I'm sure you know, but there's kinda a subculture in the Ashes community skeptical the game will even make it to release. I'm not necessarily in that bucket, but hitting these milestones I think should be a priority
I remember that subculture being present over a couple years ago. Haven’t heard much on it recently, but it would be easy to overlook considering all of the transparency still with development. I completely agree that current milestones should remain priority, and that any suggestions made here should remain on the back burner if they were to cause delays in an already ambiguous release date.
The view is more prevalent in other places. Discord, YouTube, Twitter, Reddit, etc. all have community differences to some degree.
Presumably they're disillusioned MMO gamers. They've been let down many times by separate developers, and on top of that A2 was technically targeted to launch in the second quarter of 2019. So, it's not like they're irrational.
Easy enough to overlook depending on where you spend time. Tend to be on the louder end, I think some people write them off as "just being negative." They bring up some very valid points as far as I can tell.
Right. This view seems to be the overwhelming consensus. Nothing wrong with brainstorming QoL ideas though, particularly for people who are good at that, unlike myself. Hopefully you didn't feel like I was trying to shutdown discussion. Just highlighting a point
Not at all. I’ve been 50/50 on wanting the game now no matter it’s state vs. a polished and finished project even if that meant a few extra years of solid development. Here’s hoping we get to see the inside of the game sometime this new year 🍻
This can even be 'instanced' sort of since I probably won't be able to be attacked anyways. If I could really ask for a lot, I'd want 'temporary control over the weather effects and time of day that my character is seeing for the duration of my temp placement'.
One has all the time in the world to decorate and redecorate a building or a house in games that allow this, but the actual POSITION of something like a Freehold affects your 'sightlines', and I'd find it just a bit disappointing to lose out on a spot because I 'wasn't sure whether I prefer a specific part of it to face the sea or not' or things like that.
I'd probably just go for it anyway, if the spot was somehow very important, but if Freeholds don't move easily and I do play this game for a long time, it's going to become 'home' and I don't like the idea of 'regrets' about the position of something like that, if Intrepid can avoid it.
Yes, very good point. I much prefer having access to numbered data. I want to know how much my dmg does, what kind of dmg, and how much armor mitigates damages, how resistances work, all in numbers, instead of just abstract terms with numbers in the coding.
To me it is worth avoiding the frustration of working for something that doesn't function the way you expected, even if that means giving up a little of that surpise that comes with not knowing what you get until you unlock it.