Wildyanimal wrote: » Hello everyone, I would like to make a suggestion about the Class system because the current variations doesn't look enough in order to define these 64 classes. I agree about and understand the system you came with - 8 major classes that can choose different augments and change their skills but this looks like a poor class development. Also, I agree that we won't have class quests... But in every MMORPG game you have something unique for your class when it awakens, reach certain level or you combine skills.What i could suggest is to add an option to Create an unique - passive or active ability for your Class when you reach level 25. The creation of that ability might not be easy or it may be different regarding how and with what you want to combine and create it with. For example: you might want to create a special ability to support your allies as an aura that gives more hp/healing or active buff that boosts everyone for 1 minute or more. Or damage ability the becomes more powerful with bigger area damage. Otherwise these Classes seems pointless even mentioning them. Like even Metropolis will have a super power ability... I believe it seems right that every class shoul have something unique depending on player preferences. You could even create a skill with the combination of Skill + epic or legendary materials, gems. I just can't imagine a Guardian for example that can just augment the same skills just to boost them further. Feels little bit lacking. Excuse me if i have gone to far, that's a simple suggestion how to make the Classes little bit more unique. Thank you and have a great year!
Wildyanimal wrote: » Thank you and have a great year!