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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Buff effects
Doovoon
Member, Alpha Two
In some old games you could have passive/active buffs that would have a effect. eg a shield buff would make a bubble around you or a attack speed buff would make your weapon glow. Newer games seem to make buffs have a effect then disappear after some time. I just was wondering would it be possible to make spells stay visible til the effect wears off?
1
Comments
haha. true. Just i like playing support and i like seeing my buffs on other players easier to recast if there is a visual magic shield on tank etc.
On the left, top to bottom goes Your character and then your party members. And next to all of your names you have the buff statuses.
This is the UI I'd prefer in Ashes. Big battles become super messy super quickly, so visibility of your mates in a crowd with be non-existent, while this UI feature would let you control your buffs perfectly.
Now things becomes more strategic, like a classic turned based RPG
do you want attack buff? magical, melee or range?
do you want physical or magical defense buff?
do you want attack speed / haste buff? movement speed?
Do you want MP or HP regen buff?
Do you want STR, INT, AGI, WIS, etc specific buff?
you're allowed only 3. Not every buff comes from 1 class.
Some Enchanters (depending on secondary) may handle MP/HP
Some Clerics (depending on secondary) may handle Physical Def, Physical Melee/Range Buff
Some Bards (depending on secondary) May handle Haste, AGI, Evasion
Some Mage (depending on secondary) may handle some magical attack/def
Now you look at the comp you have, what resources you got and use them wisely.
A Cleric/Fighter (aka Templar) may have Physical Atk buff but no Physical Def buff
A Cleric / Cleric ( High Priest) may have Phy Def, but no Phy Atk buff
A Cleric / Rogue (Sahdow Disc) has Phy Range Def buff
A Cleric / Ranger (Protector) may have Phy Range Attack Buff
A Cleric / Mage (Oracle) Magic def
A cleric / Summoner (Shaman) Haste
Rinse Repeat with Echanter / X, Mage / X, Bard / X
WoW doesn’t have support classes, what they did was take the buffs and distribute them amongst all the classes instead, and this is what most people are used to.
Since AoC has support classes (bard) I’d expect most classes to have no group buffs at all and bards to provide almost everything.
its more for small group dungeon style.. i always play either a chanter or healer style and like my buffs and being able to see them also. makes it more immersive over buffs in the top corner of the screen. hopefully we will have the ability to turn it off and on like you said to please us all.
i think im a bit of a buff whore.. i like buff bloat. sort of makes support classes more fun to be able to over power the classes that cant have buffs. not a fan of limitations on how many buffs. im ok with stopping some level of buff stacking. but from a mid max it is sometimes cool have 4 different type of shields on the tank to be able to take on the big boss.
Enough where 4 fighters isnt a meta marching around but having 3 rangers or rogues isn't a detriment to efficiency. Assassin coordination ftw.
do you think you can really identify 20-30 buffs on someone? we are talking about 20-30 different effects...
I was more meaning my buffs i put on others, as a healer i may have a shield buff and a dot heal (both with visual effects) i dont mean all possible buffs that everyone attaches.. but that would look cool in my eyes but im a junky for flashy colours.
the cleric already has several HoT spells and you can see the green numbers floating next to ur target's body.
also, what if you are the class that has 20 buffs? can you identify them on your target(s)?
probably not be able too.. but still like being able to see them on the toon im casting them on.. but hey i guess we cant have it all
My take on buffs. The person who casts the buff usually has a little meter bar showing the buff they cast .Like a health bar .They only should see it and recast it when it runs out..Bubbles and shiny swords kind of stuff would literally overwhelm the screen. It is already crazy to look at during a raid,Hope they do not add to it.