IF not already in plans or in place... I'd like to emphasize the importance of the use of vocal cues when players perform specific skills and cast spells. A few examples I can think of for each class we've been (or will be) introduced to so far:
- when a tank taunts: avatar roaring in their front direction, or a loud and intimidating war cry
- when a ranger performs an acrobatic trick shot: a quick "hup" and a swift landing effect when the avatar action is complete
- when a cleric performs a healing spell: avatar reverberating an incantation as long as the casting duration in a mysterious language unique for each spell akin to Baldur's Gate spell vocalizations
- when the fighter brings down that large, golden, glowy hammer AOE skill: a quick breath-in from the player as if the avatar is preparing to lift and release a massive object such as a hammer followed by a metal clunk on a ground
For all individual races, for female and male characters, with a 3-5 variety per each skill/spell performed... would add to the immersion and credibility of player actions.
Similarly, I'd love to hear:
- mobs' vocal reactions to tanks' taunts as in agitation by their "threat", or when mobs change their target
- shriek of pain when a critical hit lands
- a "squish" sound effect if they are caught under that hammer of the fighter.
- outcry for help if they are overwhelmed to alarm other nearby mobs
Somewhat relevant to vocal cues and within the topic of immersion, at this early stage of combat, the impact of skills and spells on mobs is also not to my satisfaction:
- when a mob is hit by that swirling fighter skill, they were not swayed in the direction of the impact
- the arrows hitting their targets had not had any weight to them other than a scrolling damage notification when a stagger animation even if it's not resulting in a "stagger" game mechanic would add to the immersion
I hope the AoC will elevate the current bar to a level where players will be immersed in their environment due to avatars' impact on mobs as well as the usage of vocal and other animation-related cues.