Azherae wrote: » For most people this differs by game, even if maybe it doesn't differ for you. So, since your analogy started with Rust, just in case, I ask. Are you referring to games like Rust, or MMORPGs like Ashes?
MybroViajero wrote: » Azherae wrote: » For most people this differs by game, even if maybe it doesn't differ for you. So, since your analogy started with Rust, just in case, I ask. Are you referring to games like Rust, or MMORPGs like Ashes? Analogy for AoC and MMORPGS , I think the mentality of the player is generalized and although the games are different there are players more likely to go ahead despite the difficulties than others
MybroViajero wrote: » Yesterday playing a wipe in Rust with my friends I understood that it is not the game's problem but the player's problem at the time to endure the difficulties to continue playing. My friends invited two more people, 21 years old and 32 years old, to summarize what happened, the 32 year old player kept complaining about his PvP level and although he had 3k hours of experience he could not make important plays or win PvP, he REEEEEEE-rage-quit-ALT-f4 and we never heard from him again. Until now I do not understand his rage-quit, it was early game, we were vs zergs of 10+ people and we were 5, it was obvious that it would be difficult but perseverance and effort always pays off. Risk x Reward On the other hand the 21 year old player had an experience of 800 hours but was more calm, he was more dedicated to PvE but when he was needed in PvP he was there to support and although he didn't have much experience he tried to improve despite the difficulties. The game can be less or more difficult but I think it does not depend on the game the mental state of the player to try to continue despite the difficulties or to find the fun in the game , because let's be honest, the game can be less or more difficult but if a person is not willing to make an effort then even if the game has a minimum of difficulty that person will not want to play it anymore.Edit: This could be used as an analogy considering that AoC has a lot of RISK X REWARD influence. Do you think that the current mindset of MMORGPS players could withstand difficulties? Keep in mind that the 21 year old player tried despite the difficulties because my friends and I were patient teaching him positioning and other things, maybe if we hadn't been so eager to teach him he wouldn't have continued playing. I believe that players who are not used to withstand difficulties are not unable to do so, but that there are players who are not taught to do so.Which side are you on?Do you need to be taught? or are you experienced enough to teach but can't find someone worthy?
Wandering Mist wrote: » I think it's important to keep in mind that not everyone plays video games to be challenged. For me personally, I find my day job challenging enough and these days play video games to relax. Will some players find Ashes too hard compared to other mmorpgs? Probably. Just the fact that Ashes has actual consequences for dying will be a brick wall to some people, but that's ok. Ashes isn't made for everyone.
Strevi wrote: » I hope AoC will have things which are hard enough that nobody can beat them.
MybroViajero wrote: » Wandering Mist wrote: » I think it's important to keep in mind that not everyone plays video games to be challenged. For me personally, I find my day job challenging enough and these days play video games to relax. Will some players find Ashes too hard compared to other mmorpgs? Probably. Just the fact that Ashes has actual consequences for dying will be a brick wall to some people, but that's ok. Ashes isn't made for everyone. Very much in agreement, I don't want to generalize in terms of fun since everyone has fun in different ways, that's totally clear. But the point itself is that I think that for medium/high difficulty games there should be systems or things that help newer players to adapt and learn, because as I put in the example of the 21 year old player, if my friends and I had not spent time teaching him PvP things he probably would not have continued playing. I think that tends to happen a lot in these difficult games and that are of comparison and probably happen in AoC so I think a great need to promote mentoring systems, teaching or encouraging experienced players to teach novice players. I imagine very valuable rewards for having teachers in their profession , pvp , pve , exploration or many other things teaching newbies , the more confirmed newbies the teacher teaches and guarantees a good teaching then those rewards will be better.
You can get to max level without much difficulty just by spamming a couple buttons. Hell, in the case of BDO, I got to max level just by spamming left click, never once using or even reading what any of my abilities did.