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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Freehold Addition
Krakhun
Member, Intrepid Pack, Alpha Two
You will be able to place all kinds of things on your freehold, farms, stables, fish ponds, etc. I would like to see an area outside, where you can place anything you want. Furniture so you can relax outside, armor and weapon stands so a blacksmith can show there crafts, or just as a place to show off your rare and or collectable items. What do you think? any other non processing areas you would like to see on a freehold?
3
Comments
Another thing that could be fun to show off is perhaps the medals or such which players perhaps receive after clearing very hard dungeons or having participated in some kind of world event/boss.
I feel like I've seen them mention this as a possibility in the past. So, it maybe a thing we get.
From my understanding, there will be a limited area you can place on. However, maybe its possible for the fence and gate of that area to be inside a few meters from the actual grid
Or maybe actually the fence and gate could be optional and you will place it however you want so that you may utilize the "outside" area.
However, I believe it wont be the case. I believe fence and gate will be the limit, because of realism and prventing outter player from running to an invisible wall.
EDIT: it is a good idea though, I would like to see it!
Ofc, the freehold owner could hire guards or have other security to partially mitigate the risk of theft.
I would personally hate that. I want to decorate my place to look nice. I dont want to have to worry about getting robbed all the time.
yeah, I am assuming they would let us lock things down so others can't pick them up and they don't despawn.
However they can PVP inside of your freehold, just they can't PvP against you (and vice versa)
It seems that displaying cool things would be an added motivation to siege that node in order to steal the cool things. I suppose that is another application of 'risk versus reward.'