Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
It all started when I was in primary school. I first learned about noughts and crosses (tic tac toe)I had fun with it until the game was "solved" after that I simply stopped finding it fun, because you always draw.
Now, this is a far cry from the complexity of games nowadays, but it does carry over.
Classic WoW for example. When I first started, it was all new, everyone was a noob. Ultimate and efficient levelling paths weren't a thing, set gear progression wasn't a thing, for it was still difficult in some cases to gauge BiS items. Especially for melee.
I started classic again about a year and a half ago, picked a class I had never played back then, the opposite faction (so no knowledge of quests) and just didn't look up things, it made it more enjoyable to me, for sure. But seeing the effect of things (i.e. numerical damage numbers) caused me to figure out by large what was optimal. And as much as I enjoy optimising things. (Fleet compositions in Stellaris for example) Not so much in my MMOs. MMOs don't usually allow me to go for wacky builds, if they are even available. Because, if players get all the information, they will start to demand certain optimisations. And often things like dispel, crowd-control, buffs or other things that don't damage aren't quantified.
So in short, the moment games and their playerbase start going for hyper optimisation is when I stop having fun. I play different genres of different games for different reasons. A platformer I might like to optimise. RPGs and MMO-RPGs I play for immersion and the social aspect, the latter of which seems incredibly incompatible with the focus on cookie-cutter and optimalisation.
Now though, I honestly can't be bothered. Maybe I'm just showing my age but I prefer to take things slower, more relaxed. Nowadays I only play games for fun. The moment I stop having fun, I stop playing.
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