Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Summoner+Summoner huh whut
Barnobestabn
Member
So i havent seen much news about the summoner class. i seen that you can be summoner twice. how does that work. do i just get really big summons compared to single summoner. Inquiring minds like to know.
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Comments
CAREFUL - YOU ARE ENTERING THE ZONE OF WILD SPECULATION!
Note that these are said to not make you unable to summon different role types. A Summoner + Mage, will still have a Tank type Summon, it simply won't be as potent as the Brood Wardens Tank type summon. That's what I interpret from the Wiki.
With the Summoner + Summoner I would guess (and all of the above also are just that: Guesses) we have to wait for the lore to explain the origin of their powers to really get a feeling for what their summons might be, but my guess is, that the Conjurer will have a constellation/star signs or ethereal theme. It wouldn't surprise me if a conjurer might be able to summon the beasts that are the "zodiac signs" of Verra (sorry for the phrasing I don't know how to describe it any better) and they probably have no initial specialization towards tank, damage or support summons.
I think the Summoner will be one of the last classes to be designed and revealed as it seems to be the class (including it's augments) that relies the heaviest on the rest of the world being "finished" or at least designed to the point where it can channel assets and mechanics into this classes design.
And the Bard will probably be the second last class to be revealed as their abilities are supposed to enhance the abilities of other classes. That's my guess, it just makes the most sense to me to approach it like that.
Seriously though, the other replies are spot on.
We don’t know what it looks like yet.
Whatever Intrepid decides, you can be sure it will be balanced with the rest of the primary+secondary archetypes … not god mode like some single-player RPGs.
Summoners can shift their roles easily to fill gaps in a group's composition based on the role of the summon they are utilizing coupled with their choice of secondary archetype, which influences the role the summons perform best at.[3][4]
This line - "which influences the role the summons perform best at" - makes me think all summoners will have access to choose the same skills, but they will receive bonuses based on the secondary archetype chosen.
So, for example, lets say one of the skills you can choose is "Summon Brute". Now if you choose a Tank secondary, perhaps this summons is a giant Stone Golem with lots of hitpoints and a slow attack. But if you choose Ranger this might summon a Bear with moderate hitpoints but also decent damage.
So while ALL summoners can summon a "tank creature" when needed, the Brood Warden (summoner/tank) will summon the BEST "tank creature".
With that said - I have no clue what Summoner/Summoner would be best at...perhaps they receive a slight bonus to ALL summons, rather than specializing in certain ones? Or perhaps they gain the ability to have an additional summon active simultaneously...sort of quantity over quality?
It's really how Steven ended up with 5000 bears in that one screen. They were bear Summoner/Summoners.
Lycanthropy confirmed. Werebear summoner is on the menu.
i totaly want necromancers to be able to make a trap where once triggered skeletons pull themselfs out of the ground laugh at the foul who triggered it before ripping them out of the ground completly charging the poor sap who triggered it :P
I hope not just the 4 elements.
Even if a summoner/summoner could summon a summons that could also summon a summons, would the summons summoned by the summoner/summoner's summons also be able to summon a summons? That would truly be something.
if an Ork weird boy got a hold of summoning magic and pretended the summons were DAKKA.
I need to try and give visual life to this.
Summons summoning