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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Rogue + stealth
Chicago
Member, Alpha One, Alpha Two, Early Alpha Two
as I'm sure a huge portion of the player base will play rogue as they always do, what are some things you would love to see implemented on the rogue class?
for me i would love to see control, stealth, big burst damage and ways to escape, i know intrepid have spoken about stealth not being 100% hidden however i hope there are ways to spec into it so you can hide your self, or maybe rogue + rogue being an assasin could have the opportunity to spec into full stealth mode, i think rogue in wow classic is an almost perfect design of how a rogue should feel, what are your thoughts?
for me i would love to see control, stealth, big burst damage and ways to escape, i know intrepid have spoken about stealth not being 100% hidden however i hope there are ways to spec into it so you can hide your self, or maybe rogue + rogue being an assasin could have the opportunity to spec into full stealth mode, i think rogue in wow classic is an almost perfect design of how a rogue should feel, what are your thoughts?
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Comments
Dirty tricks: smoke bombs, caltrops, trip wire (trap), throwing sands or blinding powder, etc. Kick behind the knee for short immobilization, just long enough to reposition for the back or preventing the target to flee. That kind of thing. Short range and short time debuffs or preemptive interrupts.
Thief support mechanics
Types of damage: burst and poison
Misdirection/harassment abilities
Escapes
Basically just the role of being a menace in a battlefield.
-preferably options for specs. Some rogues excel at poison, others at burst damage, others at harassment and misdirection. Specializing in one drastically reduces the effectiveness of the others for that character.
https://www.youtube.com/watch?v=n4Qg6mUOIXk
I love the idea of this, hopefully if theres a vanish or restealth ability you get like a solid 5 seconds of total stealth before becoming a silluete
Agreed, and also we shouldn't be forced to drop our camouflage when we attack. Instead, a player should be responsible for spotting me in spite of my camouflage, its not like we're invisible.
https://www.youtube.com/watch?v=Ehx6mQ-EiW4
Love that cinematic. Predator (rogue/ranger) -- HYPE!
I can only imagine Assassin (rogue/rogue) stealth will be even better.
While I don't plan to play a rogue, I do feel that full invis should be possible to a limited degree. Ofc there need to be specs, augments, potions and weapons that allow players to enhance their stealth detection. A sword that glows when there is a stealth player nearby, stuff like that.
And there should be an ultra-rare achievable cloak of invisibility that can be obtained by any class, but with very limited, short duration, long CD invisibility.
Finally, I really hope that my Shadow Disciple will have Vanish. And also have some level of stealth, not invis, but something.
One thing I really hated was WoW's combat rogue, I felt it detracted from the class' fantasy immensely, until they added the pirate-esque theme a decade later. The main reason was rogues were designed to be sneaky, but the combat spec just made them in-your-face, go toe-toe fighters. As AOC isn't limiting what weapon a class can use, I'm worried there might be some overlap with the combat rogue; definitely interested to see how the archetype is handled with all these considerations.
Poisons definitely seem to fit in with the cloak and dagger theme too, so I hope to see a varied degree of poisons with different effects as opposed to static damage DOTs; perhaps separate mechanisms for delivering poison as opposed to just coating your weapons with it, for example a corrosive poison to lessen the efficacy of armor which is tossed from a prepared vial?
Definitely love the dirty tactics too. Hitting the sternum to knock the wind out of your foe, or blowing sand/dust into your opponents eyes, hitting weak spots in armor to debilitate foes, and theatrics like smoke bombs to get a positional advantage.
As for stealth, I like the concept but am concerned that it offers too much of an advantage if it's close to invisibility like WoW did. I also think that whatever stealth may be, the archetype should be able to invoke stealth to varying degrees whilst in combat.