Veeshan wrote: » i still dunno why people are caught up on the magical hammer skill there a good chance thats parts of like a fighter cleric archtype and not base kit, the skills/spell u see in these are not always base kit skills, they seem 2 use 2 relativly basic skil then 1 cooler looking skills that is most likly not part of the base kit.
Kilion wrote: » Don't worry too much, there has yet to be a Fighter reveal which is why we have only seen a spin attack (very physical) and the big weapon slash (would be cool to have this be an enlarged weapon of that race's god weapon, of the weapon the god of that religion uses or an enlarged version of the weapon the Fighter uses), so trying to compare skill kits at this moment seems a bit early.
George_Black wrote: » Kilion wrote: » Don't worry too much, there has yet to be a Fighter reveal which is why we have only seen a spin attack (very physical) and the big weapon slash (would be cool to have this be an enlarged weapon of that race's god weapon, of the weapon the god of that religion uses or an enlarged version of the weapon the Fighter uses), so trying to compare skill kits at this moment seems a bit early. Yet you are talking about God race weapons, just like the Devs have created a smiting hammer ability. Those things belong to the religious class, the Cleric. They dont belong to the physical combat class, the Fighter.
Kilion wrote: » George_Black wrote: » Kilion wrote: » Don't worry too much, there has yet to be a Fighter reveal which is why we have only seen a spin attack (very physical) and the big weapon slash (would be cool to have this be an enlarged weapon of that race's god weapon, of the weapon the god of that religion uses or an enlarged version of the weapon the Fighter uses), so trying to compare skill kits at this moment seems a bit early. Yet you are talking about God race weapons, just like the Devs have created a smiting hammer ability. Those things belong to the religious class, the Cleric. They dont belong to the physical combat class, the Fighter. I would agree if not every inhabitant of this world seems strongly related back to a god and to the immense power of Essence in some way. The protective cone of a Tank that redirects damage is nothing short of magic either. If this ability would have been on Cleric people would have asked why a support class needs such a spell. I don't see the issue of that connection to a God or the Essence showing in 1 of (i think) up to 24 abilities. Seems a bit overly dramatic to me personally.
Sathrago wrote: » Kilion wrote: » George_Black wrote: » Kilion wrote: » Don't worry too much, there has yet to be a Fighter reveal which is why we have only seen a spin attack (very physical) and the big weapon slash (would be cool to have this be an enlarged weapon of that race's god weapon, of the weapon the god of that religion uses or an enlarged version of the weapon the Fighter uses), so trying to compare skill kits at this moment seems a bit early. Yet you are talking about God race weapons, just like the Devs have created a smiting hammer ability. Those things belong to the religious class, the Cleric. They dont belong to the physical combat class, the Fighter. I would agree if not every inhabitant of this world seems strongly related back to a god and to the immense power of Essence in some way. The protective cone of a Tank that redirects damage is nothing short of magic either. If this ability would have been on Cleric people would have asked why a support class needs such a spell. I don't see the issue of that connection to a God or the Essence showing in 1 of (i think) up to 24 abilities. Seems a bit overly dramatic to me personally. the entire fantasy built up over countless years of a fighter is that they are mundane yet powerful warriors. They might use magical weapons or have minor archetypes that give them a meager use of magic but for the most part they have always been identified by the fact that literally anyone can be a fighter because all you need is a sword to be one. Its about technique, tactics, warrior shit. It's not about giant floating hammer mirages that are conjured out of thin air to smite their enemies. That's what paladins and clerics are for.
Kilion wrote: » Sathrago wrote: » Kilion wrote: » George_Black wrote: » Kilion wrote: » Don't worry too much, there has yet to be a Fighter reveal which is why we have only seen a spin attack (very physical) and the big weapon slash (would be cool to have this be an enlarged weapon of that race's god weapon, of the weapon the god of that religion uses or an enlarged version of the weapon the Fighter uses), so trying to compare skill kits at this moment seems a bit early. Yet you are talking about God race weapons, just like the Devs have created a smiting hammer ability. Those things belong to the religious class, the Cleric. They dont belong to the physical combat class, the Fighter. I would agree if not every inhabitant of this world seems strongly related back to a god and to the immense power of Essence in some way. The protective cone of a Tank that redirects damage is nothing short of magic either. If this ability would have been on Cleric people would have asked why a support class needs such a spell. I don't see the issue of that connection to a God or the Essence showing in 1 of (i think) up to 24 abilities. Seems a bit overly dramatic to me personally. the entire fantasy built up over countless years of a fighter is that they are mundane yet powerful warriors. They might use magical weapons or have minor archetypes that give them a meager use of magic but for the most part they have always been identified by the fact that literally anyone can be a fighter because all you need is a sword to be one. Its about technique, tactics, warrior shit. It's not about giant floating hammer mirages that are conjured out of thin air to smite their enemies. That's what paladins and clerics are for. Well, I guess if you want to be a purist about this than that's how it is. It seems due to the existence of Essence in Verra the rules are not 100% those of any other high fantasy world. I'm not saying you are completely wrong about this, I'm just trying to point out that this is merely a small percentage of the overall class skills, it's not even at the stage of an Alpha reveal and that you may want to account for that. If that doesn't change anything for you I would wonder why you do not take issue with the Aegis skill of Tanks though.
George_Black wrote: » Kilion wrote: » Sathrago wrote: » Kilion wrote: » George_Black wrote: » Kilion wrote: » Don't worry too much, there has yet to be a Fighter reveal which is why we have only seen a spin attack (very physical) and the big weapon slash (would be cool to have this be an enlarged weapon of that race's god weapon, of the weapon the god of that religion uses or an enlarged version of the weapon the Fighter uses), so trying to compare skill kits at this moment seems a bit early. Yet you are talking about God race weapons, just like the Devs have created a smiting hammer ability. Those things belong to the religious class, the Cleric. They dont belong to the physical combat class, the Fighter. I would agree if not every inhabitant of this world seems strongly related back to a god and to the immense power of Essence in some way. The protective cone of a Tank that redirects damage is nothing short of magic either. If this ability would have been on Cleric people would have asked why a support class needs such a spell. I don't see the issue of that connection to a God or the Essence showing in 1 of (i think) up to 24 abilities. Seems a bit overly dramatic to me personally. the entire fantasy built up over countless years of a fighter is that they are mundane yet powerful warriors. They might use magical weapons or have minor archetypes that give them a meager use of magic but for the most part they have always been identified by the fact that literally anyone can be a fighter because all you need is a sword to be one. Its about technique, tactics, warrior shit. It's not about giant floating hammer mirages that are conjured out of thin air to smite their enemies. That's what paladins and clerics are for. Well, I guess if you want to be a purist about this than that's how it is. It seems due to the existence of Essence in Verra the rules are not 100% those of any other high fantasy world. I'm not saying you are completely wrong about this, I'm just trying to point out that this is merely a small percentage of the overall class skills, it's not even at the stage of an Alpha reveal and that you may want to account for that. If that doesn't change anything for you I would wonder why you do not take issue with the Aegis skill of Tanks though. Every game has gods. Nothing new here. Let archetypes be archetypes. Dont homogenise everything.