Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I hope they listened now and improve
Why can't we have more beneficial threat topics like?
How to increase challenge of 8-man content and types of mechanics to add difficulty for larger group play
So many post of these seem like a throw away getting stuck on things that are not important, like balancing early in development which isn't going to happen. To skew it towards something that can be better like talking about actual mechanics and sparking more ideas for the devs.
"Now we really in that live stream did not perform well against that Main boss dude. But again this is an area intended with 8 people with pots and, you know, other supplies we dont necessarily have access to." -- Steven in 2nd YT video
As his 4 man decimates the area second time around.
there's conflicting issue, as it's telling me - that was intentional design.