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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
future showcase/livestream suggestions
Chicago
Member, Alpha One, Alpha Two, Early Alpha Two
i know ALOT of work goes on behind the scenes and you guys are all putting in alot of time and effort to bring this game out to all of us and we appreciate it more than you know, so please do not take this as criticism but just as helpful suggestions
we have known that this livestream was going to be showcasing the tank for at least a month, the problem is every time that you showcase a class other than maybe the ranger, everything seems so un prepared, these live streams are most likely the single most important aspect as to marketing the game and bringing in people and hype and i feel there is no excuse or reason for these to not be smooth and re-hursed,
Stephen - please spend a couple of hours through the week at least learning the class, read some comments as to what people want to see, have a planned route or maybe a dungeon ready to show off during the streams, everything looked so chaotic that it was difficult to even see what the abilities were doing, and personally i could hardly see them generating any kind of threat
there are literally thousands of people waiting to spot test the game, how hard would it be to open up servers for a couple of hours a week under an NDA and have them test the classes for you, obviously i know there is alot of work going on in the background but these class reveals appart from the ranger are pretty depressing and a bit of a hype kill so far
we have known that this livestream was going to be showcasing the tank for at least a month, the problem is every time that you showcase a class other than maybe the ranger, everything seems so un prepared, these live streams are most likely the single most important aspect as to marketing the game and bringing in people and hype and i feel there is no excuse or reason for these to not be smooth and re-hursed,
Stephen - please spend a couple of hours through the week at least learning the class, read some comments as to what people want to see, have a planned route or maybe a dungeon ready to show off during the streams, everything looked so chaotic that it was difficult to even see what the abilities were doing, and personally i could hardly see them generating any kind of threat
there are literally thousands of people waiting to spot test the game, how hard would it be to open up servers for a couple of hours a week under an NDA and have them test the classes for you, obviously i know there is alot of work going on in the background but these class reveals appart from the ranger are pretty depressing and a bit of a hype kill so far
3
Comments
Unless they get another driver for the showcases and remove any kind of developer interaction from the videos - I doubt we'd get a much better stream. The ranger was pretty much the same thing, except it could be shown off solo, because that's how a ranger works. Steven still failed at gameplay, still had to use GM hacks, still had a very vague flow to the gameplay. The biggest difference was that he only had 3 abilities and 2 weapons to show off. And could show the difference in targeting along the way.
In other words, to me this was roughly on the same lvl as the ranger showcase, maybe even a bit better structured overall.
Agreed. I think it did a really good job of showing off things in a way that could elicit at least some feedback, assuming that it was also a good demo of the overall intended flow of the game.
I definitely don't think that Steven failed to represent what they intend for Tanks/Tanking (other than his tendency to be way less careful around mobs to 'simulate a novice player'), and I feel like I could follow along the design structure decently well from this one, as with the Cleric one.
But, to give some very targeted Feedback to Intrepid:
If this gameplay STYLE is not what you're aiming for, OP is completely correct. Stop doing your showcases like this, because in that case it's terribly misleading and confusing. There's no reason to bring four people in to do adventuring and teamwork things when 'the targets/dungeons aren't sufficiently ready'.
I'm here 'assuming that this is what we get' because this was what we got for Ranger, for Cleric, and for Tank now, but if this is not the gameplay goal, please please fix it.
To do a professional, edited, shined-up livestream would probably take three days of staff time (re-shoots, editing, more planning, etc.) rather than the current half-day or so.
I do not think it is worth an extra two days every month of staff time to give us a production quality livestream. Sure, we are spoiled by high production quality movies...but...I want them to be working on the game to get it released.
Two extra workdays a month to give slick livestreams? 2 days x 12 months = 24 days a year. That is a MONTH of dev time every year! Nope.