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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Idle Animations for Characters. Suggestions
Skyri02
Member
Hi! I got some ideas/suggestions about Idle animations for sitting/standing and weapons. Would be nice to see different option for this in the game. Maybe in the future, postures and idle weapon stances can be obtained by different things in game like events and such
Weapon Idle Animation
It would be nice if the weapon the character is wearing would have the option to have different idle animations if they desire.
This is a nice way for people to express themselfe.
Instead of showing the same idle animation for everyone with the same weapon type it would be nice to have some different options like the longsword i am showing in the pictures.
Final Fantasy 14 has a very good weapon idle animations that transitions from a stance to another in a very smooth way.
I will post a video about it here:
https://www.youtube.com/watch?v=y8aX6JHUNPQ&list=PLUoWkd4lbepEhiGjG-v7X-HVKVaHHnXDm&index=38
Sitting Idle Animation
It would be nice if people had options to chose a sitting animation that lets them express themself, on the ground or on chairs and such.
At the moment everyone in the game sits the same.
Here is some suggestion/ideas for sitting postures.
Final Fantasy 14 has a very good sitting postures that you can change between in a very nice smooth transition. This posture change is an emote called "Change pose".
This "Change pose" changes both ur idle standing pose/sitting pose/lay down pose and weapon pose.
I will post a video about how it looks in here:
https://www.youtube.com/watch?v=42G32qfvhYc
Weapon Idle Animation
It would be nice if the weapon the character is wearing would have the option to have different idle animations if they desire.
This is a nice way for people to express themselfe.
Instead of showing the same idle animation for everyone with the same weapon type it would be nice to have some different options like the longsword i am showing in the pictures.
Final Fantasy 14 has a very good weapon idle animations that transitions from a stance to another in a very smooth way.
I will post a video about it here:
https://www.youtube.com/watch?v=y8aX6JHUNPQ&list=PLUoWkd4lbepEhiGjG-v7X-HVKVaHHnXDm&index=38
Sitting Idle Animation
It would be nice if people had options to chose a sitting animation that lets them express themself, on the ground or on chairs and such.
At the moment everyone in the game sits the same.
Here is some suggestion/ideas for sitting postures.
Final Fantasy 14 has a very good sitting postures that you can change between in a very nice smooth transition. This posture change is an emote called "Change pose".
This "Change pose" changes both ur idle standing pose/sitting pose/lay down pose and weapon pose.
I will post a video about how it looks in here:
https://www.youtube.com/watch?v=42G32qfvhYc
5
Comments
I hated that the sitting animations in WoW were race- and gender specific, and I almost laughed out loud when I saw the idle 2h sword animation.
It give so much RP-Feeling if you can choose how your own Character-Idle-Animation
Its really awkward at some point if 20 People have the Exact same Stand-Animations and everyone sits the same way.
BUMP
maybe walking with 2h sword, maybe like dragging it on floor, etc
...
also i feel like for combat animation it should affect ur attacking, like if u drag 2h sword u have faster 1st swing and a big higher dmg, cuz like gravity does it own thing and stuff like that
I am all for customization as much as possible.
Some games give you this option as a reaction that only lasts a short time, but I actually don't know why it's limited, since it's such an incredibly low animation requirement. Just 'fold arms' and then 'stay like that'.
I'm very much in support of different idle animations, particularly sitting ones. Customizable /sit is really immersive when you get used to it, I think, and it's a shame to lack it.