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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Clerics have Conviction. Tanks have Courage. What about the other archetypes?
Percimes
Member
According to the wiki...
In the tank showcase we've seen that they also have a "class resource" named Courage. Staking to improve mitigation, I think. (Wiki hasn't been updated yet and I'm too lazy to rewatch the video at the moment)
But what of the other archetypes? Do they all have their own class resource they can stack to improve their skills? We haven't seen anything for the mage, fighter and ranger but it could simply be because it wasn't ready at the time.
Can mages stack... Concentration?
Can fighters stack... Feats or Manoeuvres?
Can bards stack... Harmonies?
Can rangers stack... ?
I'll need help for names if this kind of mechanic is really for all archetypes. Any suggestions while we wait for official revelations on the subject?
Conviction is a class resource for the Cleric that is generated by certain abilities based on specific criteria.[1]
Conviction is a class resource we came up with for the Cleric specifically. Certain abilities will generate it based on certain criteria; and as Steven was saying there, you can either use it to heal an ally or you can use it to do damage to an enemy and generate conviction, which will then help you in the future heal for more. So, kind of what Keenan was saying about predictive play being an element, not just reactive: that would be the one of the predictive aspects of the cleric just setting yourself up so that when things start looking a little rough, you've prepared that in advance by not healing as much early on, and paying off later.[1] – Tradd Thompson
In the tank showcase we've seen that they also have a "class resource" named Courage. Staking to improve mitigation, I think. (Wiki hasn't been updated yet and I'm too lazy to rewatch the video at the moment)
But what of the other archetypes? Do they all have their own class resource they can stack to improve their skills? We haven't seen anything for the mage, fighter and ranger but it could simply be because it wasn't ready at the time.
Can mages stack... Concentration?
Can fighters stack... Feats or Manoeuvres?
Can bards stack... Harmonies?
Can rangers stack... ?
I'll need help for names if this kind of mechanic is really for all archetypes. Any suggestions while we wait for official revelations on the subject?
Be bold. Be brave. Roll a Tulnar !
0
Comments
I like the names and concepts behind Courage and Conviction
I think Concentration for Mages makes sense. How about something like.
Bard: Carols
Cleric: Convictions
Fighter: Cuts
Mage: Concentration
Ranger: Caps
Rogue: Chance
Summoner: Chants
Tank: Courage
Say that 3 times in a row quickly.
That's not exactly the same thing.
Conviction and courage are different... Everyone getting three pets would be silly. Noone is saying everyone should get the same thing.
Just asking if every class will have something unique to them.
I've said before that it would be interesting if summoners ran with some kind of unit cap system for how many things they could summon, that would be a unique resource to the summoner class that none of the other classes would have.
In short encounters it doesn't matter that much, but for long boss fight? Stacking cyclic class resources sounds a good thing for all archetypes. They don't have build up all the same way, the bonus can be tailored for each class: mage's bonus could be extra range, bard's could be bigger area covered by their buffs, increased movement speed, extra attacks, ... So long as the bonus is short and works with the theme for its archetype.
It's like managing combo points or rage, but in an easier, almost passive way.
The ranger specifically does not seem to have one? Although that may be because the reveal was a ranged attack reveal. Similar to the melee attack reveal not really being a "Fighter" class reveal even though the class was a fighter.
Not shown in the tank reveal was "stamina" or whatever resource is used for active block. Which I think every class can use in some way to parry/dodge/block
Every class having mana as a base resource and stamina as a defensive resource plays into the Bard having regen songs.