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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Thoughts on no hirable sailor NPCs?
WorldBreak
Member
In yesterday's stream Steven confirmed that there would be no hirable sailor/mercenary npcs for player ships. What are your thoughts on this? I personally think they can be implemented without affecting the social/group focus that they are going for on bigger ships by making it so that you will be at a clear disadvantage against a group of players. For example you could make it so that you will only be able to fire off all cannons at once in a sort of cone shape kind of like in AC Black Flag which would cause plenty of your shots to miss as opposed to being able to have your friends man each cannon individually and have well placed shots that will cause serious damage. Same with the sails or any other mechanic that they add, you could have npcs that can do it but always to a slower/lesser degree than an actual player, that way there is still a clear advantage to running with your guild or friends and basically making it a requirement for people who seriously want to get into naval combat or maybe go for a rare drop out in the deep ocean but you still can put up a bit of a fight and have a chance at survival if your just crossing the continent or out exploring a bit on your own.
0
Comments
ships are player vehicles, not NPC, the biggest ships are raid-sized ships, because a raid has 40 players
You’re looking for an “exemption period” to do solo PvE activities in a PvP zone.
That just isn’t going to happen.
The sooner you find friends the better.
This would just be a waste of developers time.
I'm fully expecting the smaller 15 man ships to be faster than the 40 man ones as a counterplay.
As for solo roamers... risk and reward. You can go sail out on your own and may find some great stuff. But a gang can come kick your teeth in any time. That's the dice roll you make.
The way the system is right now you basically can't even go out on anything bigger than a personal vessel unless you have multiple people with you, so that means that for actual meaningful combat between 2 ships to even happen you have to get a bunch of your friends to go out sailing with you and try to get lucky and run into another big group of players who went out around the same time. The odds of that happening on a day to day bases with how big the ocean is going to be even with 10,000 people per server is not that high. The only exception would maybe be naval guilds fighting each other or hunting pirates but even that its not going to happen that often, so what i think is most likely going to happen is pirates are just going to shoot down solo fishing boats or under crewed frigates
That's why i think they should add npcs, it gives solo players or smaller crews the ability to sail bigger ships and actually engage in naval combat ... it's still risk and reward and just as much of a dice roll cause the other ship could be full of actual players, in which case i would have no problem getting my teeth kick in by the gang if i chose to stay and fight but at least i would have the option to fight back and engage in pvp
Just my thoughts.
I think this would make it so Galleons have to be smarter about their targets and ambush someone who just finished hunting at a sea monster hunting ground for example or some kind of target that can guarantee high rewards. Besides Galleons are the easiest ships to spot from far away and will probably be the slowest so it shouldn't be too hard to keep a safe distance.