Tyranthraxus wrote: » Wasn't able to find anything on the Combat section of the AoC Wiki, either: Will there be any after-combat abilities/items, do we know? In the big Tank video that was just released, yours truly had noticed that the group's healer was wanting to "top everyone off", in-between combat engagements. There didn't seem to be recovery-channeling nor recovery items used. What about when there isn't a healer present? Do we feel as though a slow, natural recovery is better, perhaps? Hadn't thought about it at all, up to this point, but have noticed over time that different games all seem to have their preferences.
Neurath wrote: » Would prefer food/drink which is consumed by sitting, rather than just sitting.
Ironhope wrote: » I like WoW Classic's system. Taking a break to drink & eat after every fight/every few fight makes people socialie more, chit chat and bind together. That makes friendships which would otherwise never happen with the modern zerging & rushing style. A lot of people will be hyserical and roll on the floor crying and screaming about ''MUH CONVENIENCE'' just ignore them screw convenience don't let yourself intimidated stick to the classic basis of this game the haters won't quit because of having to talk to their co-questers/co-dungeoneers every few minutes and the bulk of the silent players will enjoy this aspect (even if they can't explicitly put their thumb on it) yeah, just go with this classic system like World of Warcraft initially did and everything will be great