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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
BIG Question from Tank Video: No After-Combat Recovery Abils/Food? Is Slow Recovery Better?
Tyranthraxus
Member, Alpha Two
Wasn't able to find anything on the Combat section of the AoC Wiki, either:
Will there be any after-combat abilities/items, do we know?
In the big Tank video that was just released, yours truly had noticed that the group's healer was wanting to "top everyone off", in-between combat engagements. There didn't seem to be recovery-channeling nor recovery items used.
What about when there isn't a healer present? Do we feel as though a slow, natural recovery is better, perhaps? Hadn't thought about it at all, up to this point, but have noticed over time that different games all seem to have their preferences.
Will there be any after-combat abilities/items, do we know?
In the big Tank video that was just released, yours truly had noticed that the group's healer was wanting to "top everyone off", in-between combat engagements. There didn't seem to be recovery-channeling nor recovery items used.
What about when there isn't a healer present? Do we feel as though a slow, natural recovery is better, perhaps? Hadn't thought about it at all, up to this point, but have noticed over time that different games all seem to have their preferences.
0
Comments
Isn't it that they want you to always have a Cleric present?
@Neurath It wasn't clear if sitting was causing them to heal any faster; They seemed to recover at the same rate as when they were standing, post-combat.
Would prefer a single-leg kneel, as opposed to sitting, if this is to be the case. You'd still be able to point your weapons forward by kneeling, as well as in a more-IRL position to stand back up if a patrol aggro's, while recovering.
I think this could allow players to have small breaks between mob respawns, while also upkeeping their buffs, all the while not making them feel bored during the off-time. And if there was a multiplayer cooking mini-game for parties - that would be fucking amazing.
EQ - Food and Water is auto consumed every 10-30 min depending on the type of food.
loaf of bread would remove 1 bread from your inventory every 10 minutes.
Artisan Garlic Naan would remove 1 bread from your invetory every 30 minutes.
If you do not have food or water in your inventory, you do not regenerate HP (food) or MP (water)
Sitting down allows for faster regen.
if a loaf of bread (the cheapest bread in the game) gave you 1hp per 5 seconds regen
but a artisan bread would give you 10hp per 5 seconds
same went for water / liquids.
For this example, let's say you are in a dungeon and managed to clear into it about halfway. You are out of resources, spells, food, and possibly sustained a few injuries. You need to rest, so you find an easily defendable dead end and take an hour to recover. If you succeed you can return to mostly 100% and clear the rest, but what if you don't? A patrol can find you and interrupt your rest or return with backup.
How could this work in Ashes? Say you are in that same situation, halfway into a dungeon with no way out and low on resources. There are still plenty of mobs and a few patrols that could find you. What if the blacksmith had a consumable resource such as a placeable door that could give your party a brief safety inside the hostile dungeon. The chef of your group could then place a fire and put a consumable feast that the party could click on to restore their mana/hp and get a temporary buff that would last for the dungeon. Maybe the fire also temporarily stops respawns in that location as well?
Taking a break to drink & eat after every fight/every few fight makes people socialie more, chit chat and bind together.
That makes friendships which would otherwise never happen with the modern zerging & rushing style.
A lot of people will be hyserical and roll on the floor crying and screaming about ''MUH CONVENIENCE''
just ignore them
screw convenience
don't let yourself intimidated
stick to the classic basis of this game
the haters won't quit because of having to talk to their co-questers/co-dungeoneers every few minutes and the bulk of the silent players will enjoy this aspect (even if they can't explicitly put their thumb on it)
yeah, just go with this classic system like World of Warcraft initially did and everything will be great
this. Wether it's WoW, EQ, L2 - screw convivence, zerging and rushing. Co-operative gameplay, Socializing while navigating a tough as shit dungeon that is time consuming.