Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
LESS IS MORE
novercalis
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
In general design concept beside the visual vfx. I felt like this needed to be said and reminded. Not everything is great when it's complicated. Less is more. Threat Mechanics, visuals, class designs, boss designs, whatever it is - just ask yourself will this still work and be good with less?
{UPK} United Player Killer - All your loot belongs to us.
1
Comments
but yeah there definelty need tweaked havign a light show everytime you fight something is rediculous if the melee/physical classes have such a light show in combat im gonna hate to see mages :P haha.
Ohh god the fear is we havant see anything yet with mages coming up :P