Voxtrium wrote: » Well they want guild v guild wars to pop up naturally, one of the ways naturally may occur is over node resources being over farmed. Also just because resources deplete doesn't mean that there aren't resources. For land management there is no realistic level of resource spawn that will match the level players will grind for those resources, so assuming they made it so a resource used didn't grow back for 10-30 minutes depending on the land score then yes the system would likely struggle. However if they make the system have a cause and affect, like you mine an iron node and as a result the number of trees in that area increases then most of the time land management will instead be natural and mean that 90% of the time players can farm their hearts out and the landscape will change but usually not necessarily worse, for example it might just go from trees to rocks to trees again etc. Example -> zone A, zone B, zone C. A has mostly trees, B mostly shrubs and mineral nodes and C mostly bandits. Over farm A and B expands, over farm B and C expands over farm C and A expands -> Loop. Now the reason the system is a great addition if done well is that it will allow for targeted resource depletion like before a node siege a guild removes all nearby trees making the siege defense efforts much more difficult in accruing the wood needed for the wall ballista and mangonel. Many people have voiced the concern that if not implemented perfectly the system will brutalize the casual player, but IMO if implemented intelligently most of the time it will only mean that resource groups move around and the need for the balance to be "perfect" will not be there. However I will say expect that on launch a few areas get over farmed since players will exit the gates and start farming, but it will likely spread and settle down a few weeks in.
WavesOfTime wrote: » You make some interesting points and indeed if it'll end up working somewhere along the lines of what you suggest it would work and be quite interesting. My worry always goes to the meta that inevitably develops in games like these and thus certain resources migh end up always be "depleted". The node siege thing is very cool, i wonder how it worked during previous tests...
WavesOfTime wrote: » What about players gathering too much cause they don’t understand the system or maybe players gathering too much to grief the rest of the players in the area (if it's possible too gather that much alone or with a small group of griefers...) How are you gonna mitigate this?
Strevi wrote: » WavesOfTime wrote: » What about players gathering too much cause they don’t understand the system or maybe players gathering too much to grief the rest of the players in the area (if it's possible too gather that much alone or with a small group of griefers...) How are you gonna mitigate this? Guild wars and node wars.
WavesOfTime wrote: » Strevi wrote: » WavesOfTime wrote: » What about players gathering too much cause they don’t understand the system or maybe players gathering too much to grief the rest of the players in the area (if it's possible too gather that much alone or with a small group of griefers...) How are you gonna mitigate this? Guild wars and node wars. Ok, but what if those people are not in a guild or citizens of a node? (if that's possible)
Strevi wrote: » WavesOfTime wrote: » Strevi wrote: » WavesOfTime wrote: » What about players gathering too much cause they don’t understand the system or maybe players gathering too much to grief the rest of the players in the area (if it's possible too gather that much alone or with a small group of griefers...) How are you gonna mitigate this? Guild wars and node wars. Ok, but what if those people are not in a guild or citizens of a node? (if that's possible) Like bots? I don't know how the game will feel for them, without apartment, less storage, no node benefits...
WavesOfTime wrote: » Strevi wrote: » WavesOfTime wrote: » Strevi wrote: » WavesOfTime wrote: » What about players gathering too much cause they don’t understand the system or maybe players gathering too much to grief the rest of the players in the area (if it's possible too gather that much alone or with a small group of griefers...) How are you gonna mitigate this? Guild wars and node wars. Ok, but what if those people are not in a guild or citizens of a node? (if that's possible) Like bots? I don't know how the game will feel for them, without apartment, less storage, no node benefits... No, not bots, griefers. Yes it would be a pain for them but they'd do it just to annoy other ppl, that's why i'm making a point about griefers. Another scenario is: they are citizen of the node in which they are griefing but part of no guild so unless you can revoke their citizenship you can't attack them without getting corrupted.