One of the concerns myself and many other's had from recent January tank showcase was mainly how enemies were standing still and then that there was no dialogue for enemies. Using Hogwarts Legacy here as it is the #1 game of the year, and I think there's plenty of key takeaways of what's good with the world building here.
1. Dialogue: I fully understand that it's too early to add dialogue. But would've been nice to hear
something on voice dialogue in the showcases.
But is this something Intrepid is adding for launch? Gameplay from Hogwarts legacy below showcases how you hear chatter and dialogue between NPC's and enemies. It makes the world feel alive. In Jan showcase you were approaching a group of minotaurs, as Steven and team were sneaking up on them, hearing a conversation between the minotaurs in the far distance would've been golden. But maybe that's something that's coming down the line?
2. Movement: Gameplay below has NPC's and enemies walking around, doing things, doing idle animations. Would love to see this for future showcases/alpha.
https://www.youtube.com/watch?v=sNOybNaKBd4