Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The tools are set
Gui10
Member
Anyone who has thought of making a large scale computer-based project (game, software, other) (or even any other production project) has thought of the vast amount of time required to create every single little piece of the larger puzzle. Second to this thought comes the quesiton "how can I make it faster and better".. which any thinking person then answered to themselves: "I should makes tools which allow me to create and customize assets from existing and repeatable parts instead of starting every little new thing from scratch". In UE5, Intrepid has created such tools to allow for multiple users/teams to work on a project simultaneously, instead of passing the ball along back and forth for each little modification.
-Intrepid showed us the the building tool a few years ago for creating all things from houses to taverns, castles, procedural node evolution, and so on.
-They then showed us the character creator, which is also their internal tool for generating monsters and NPCs.
-In 2022, they showed us both the environment tool for creating unique landscapes AND they talked about the skill development tool, which hasnt been shown but was talked about during the warrior showcase. It would be cool to see a glimpse of it!
-The last tool that might (or might not) be in construction is the armor and weapons tool. When you think about it, everything else has been tooled. Environment and buildings: check. People: check. Spells: check. Armor and weapons? Maybe too complexe to build a tool for and not worth it, but idk!
Sooooo yeah. That being said, its like a produciton floor now. The machines have been installed, prototypes have been generated, we are ready for full on production! I feel we will see much more growth in 2023 than we have seen in previous years.
Pretty excited
edit: crafting/artisan tools?
-Intrepid showed us the the building tool a few years ago for creating all things from houses to taverns, castles, procedural node evolution, and so on.
-They then showed us the character creator, which is also their internal tool for generating monsters and NPCs.
-In 2022, they showed us both the environment tool for creating unique landscapes AND they talked about the skill development tool, which hasnt been shown but was talked about during the warrior showcase. It would be cool to see a glimpse of it!
-The last tool that might (or might not) be in construction is the armor and weapons tool. When you think about it, everything else has been tooled. Environment and buildings: check. People: check. Spells: check. Armor and weapons? Maybe too complexe to build a tool for and not worth it, but idk!
Sooooo yeah. That being said, its like a produciton floor now. The machines have been installed, prototypes have been generated, we are ready for full on production! I feel we will see much more growth in 2023 than we have seen in previous years.
Pretty excited
edit: crafting/artisan tools?
3
Comments
I do agree creating those tools has probably taken significant portions of the overall time required so far. We will certainly see if they really have finished them this year based on content!
Sure we're still a long way away from release,
But I wouldn't be surprised see something playable this year.