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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Tank/Tank (Guardian)
RazThemun
Member, Alpha Two
What are people's hopes for the Guardian?
I know people love to tank. What are you looking to do as a Guardian? Have more health, better armor resistance, have additional interrupts as the enemy wails on you?
It has been a discussion among several of the stream communities. My biggest worry is that the Guardians become dps gods as well. Should a Guardian be able to pump large amounts of damage as well? Or should it be moreso that they are just hard to take down as they block, enrage, etc and take insane amounts of damage? Thoughts?!
I know people love to tank. What are you looking to do as a Guardian? Have more health, better armor resistance, have additional interrupts as the enemy wails on you?
It has been a discussion among several of the stream communities. My biggest worry is that the Guardians become dps gods as well. Should a Guardian be able to pump large amounts of damage as well? Or should it be moreso that they are just hard to take down as they block, enrage, etc and take insane amounts of damage? Thoughts?!
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Comments
I hope swapping to near fighter dps is as easy as equipping a 2 hander and going berzerk. Otherwise solid raid tanks will be hard to find. No'one wants to put the work needed into gearing a tank for top end content, if they can't be useful to groups because they are slowing you down. The people who gravitate to this playstyle want to work their asses off for it, but they also want to be rewarded for doing so. I know most non tanks hate this, but it is the way.
Alternative 1: Tank is easy to play, easy to gear and everything is handed to you-> Disengages people that want to tank. If it's not hard to do, why do it?
Alternative 2: Tanking is easy, Heavy tanks aren't really needed to beat world bosses-> No'one plays them because they aren't optimal. Raids become a zergfest/dps race. This might actually work in a PvP game, but it will be alot less engaging for the PvE crowd, and your PvX game becomes just another PvP Zerg, with a much lower population.
Decent AoE.
If you add a massive bonus to block, as well as team protection abilites, I completely agree with your list.