tautau wrote: » Nice idea! Would some weapons also be potentially included?
Voxtrium wrote: » To help include all levels of players and activity types (Super casuals) the Mayor should be able to order rental armor built for sieges. Mid tier, mid quality, perfectly average, something like steel plate, give a boost to low level players, artisans and the super casuals. The armor could be rental armor made by npc smiths using node resources, IE it can be picked up on the day the declaration is made and must be returned after the defense. Also gives another resource for collection in the days before a siege to help prepare, or you could just make the armor sets automatically appear as if they were part of the guardhouse armory reserves.
Depraved wrote: » I don't want my tax money to go towards boomerdad69 who only plays 2 hours a day, when I can just have sweatygamer420 on my team taking care of the enemies for free.
Depraved wrote: » Voxtrium wrote: » To help include all levels of players and activity types (Super casuals) the Mayor should be able to order rental armor built for sieges. Mid tier, mid quality, perfectly average, something like steel plate, give a boost to low level players, artisans and the super casuals. The armor could be rental armor made by npc smiths using node resources, IE it can be picked up on the day the declaration is made and must be returned after the defense. Also gives another resource for collection in the days before a siege to help prepare, or you could just make the armor sets automatically appear as if they were part of the guardhouse armory reserves. I don't want my tax money to go towards boomerdad69 who only plays 2 hours a day, when I can just have sweatygamer420 on my team taking care of the enemies for free.
pyreal wrote: » Depraved wrote: » Voxtrium wrote: » To help include all levels of players and activity types (Super casuals) the Mayor should be able to order rental armor built for sieges. Mid tier, mid quality, perfectly average, something like steel plate, give a boost to low level players, artisans and the super casuals. The armor could be rental armor made by npc smiths using node resources, IE it can be picked up on the day the declaration is made and must be returned after the defense. Also gives another resource for collection in the days before a siege to help prepare, or you could just make the armor sets automatically appear as if they were part of the guardhouse armory reserves. I don't want my tax money to go towards boomerdad69 who only plays 2 hours a day, when I can just have sweatygamer420 on my team taking care of the enemies for free. boomerdad69 will play the game for 10 years, sweatygamer420 is going to get kicked out of his mom's basement after he jumps on the next FotM.
Voxtrium wrote: » @Depraved The argument for this is extremely simple but convoluted. More players is good for a defense. Even a level 5 can use abilities and auto attack and requires dps to be put down. Most people will be able to reach level 25 relatively easily etc. There are only downsides to only having sweats in a scenario where the number of participants is unlimited AND they are defending.
Depraved wrote: » yeah leveling will be hard, but this mechanic is providing an incentive for people to stay low level. why level up and farm when you can use someone else's money to be equalized in a siege? node and castle defense, as well as an attack, succeeds or fails depending on the players. if you have people who play a lot, max level, decent gear, good, coordinate, etc, they should succeed and beat a node with only level 5-10 who play 30 mins a day. i don't see why this doesn't make any sense? grab 250 max level vs 250 level 10. the level 10 shouldn't win.
Voxtrium wrote: » Depraved wrote: » yeah leveling will be hard, but this mechanic is providing an incentive for people to stay low level. why level up and farm when you can use someone else's money to be equalized in a siege? node and castle defense, as well as an attack, succeeds or fails depending on the players. if you have people who play a lot, max level, decent gear, good, coordinate, etc, they should succeed and beat a node with only level 5-10 who play 30 mins a day. i don't see why this doesn't make any sense? grab 250 max level vs 250 level 10. the level 10 shouldn't win. It is literally a maximum of 7 day rental of a mediocre armor and weapony? How is that incentive to stay low level? In castle sieges sure you want to recruit the best of the best. In node sieges there is currently no player limit. IE your entire citizenry can show up. players who just started the game, players who play an hour a week etc. Those players. they make up nearly the entire playerbase.
Depraved wrote: » ok, they can rent the gear, but they can do it with their own money (: also, I thought you meant top or near top gear..whats the point of renting mediocre gear then?
Terrifying_Truth wrote: » @Voxtrium in certain PvP games, the players from a guild/corporation have to follow a certain doctrine for a fight or when in a party But the doctrine is completely player run, if the mayor is smart he should talk to his citizens and introduce the concept of doctrine so the bulk of the force have some synergy. This is important for massive and long fights. This rental armor idea is fun! Too bad Intrepid has no addons, no nothing, no community participation in the development, otherwise the players themselves could create systems like this and offer to Intrepid, then a digital contract would be signed and Intrepid could pay for the system/addons and incorporate them as official content.
Dygz wrote: » Super-casuals will not be playing Ashes.
Voxtrium wrote: » Dygz wrote: » Super-casuals will not be playing Ashes. hopefully that is because of the sub cost and not the gameplay design loop. Casuals will make or break this game long term.
Noaani wrote: » I mean, if I know you only have two hours to play between 7 and 9pm, you had better believe I'll be attacking you at 8:55 if I come across you - because I know you won't be able to retaliate.
Noaani wrote: » Voxtrium wrote: » To help include all levels of players and activity types (Super casuals) the Mayor should be able to order rental armor built for sieges. Mid tier, mid quality, perfectly average, something like steel plate, give a boost to low level players, artisans and the super casuals. The armor could be rental armor made by npc smiths using node resources, IE it can be picked up on the day the declaration is made and must be returned after the defense. Also gives another resource for collection in the days before a siege to help prepare, or you could just make the armor sets automatically appear as if they were part of the guardhouse armory reserves. As a general idea, I do kind of like this. I'm not sure I would do it quite how you are describing though. What I'd rather see is a node having a specific storage area that kind of functions like a marketplace, but is only made available leading up to a siege. Items in this chest are put up for rent for the duration of the siege. An item placed in to this chest needs to have a rental price added to it, and this rental fee is left in the storage area, only available to the person that deposited the item that was rented. All items and rental fees placed in this storage are made available to the person that placed in the storage area after the siege, including items that were rented - in the event that the defenders win. If the defenders lose, all items left in the chest (ie, not rented), and all rental fees are available to be looted, and all items that were rented and in use for the siege are destroyed. From there, give nodes an option to subsidize some gear, or potentially even pay the full rental price of some gear (checks need to be in place to prevent abuse of this system). With this, you can essentially have a privately funded system, publicly funded system, or a mix of both. It can be used to gear masses of players with basic equipment for a siege, or to give some well funded but poorly geared players access to better gear for the duration of a siege. There is no reason at all why this couldn't be available to attackers as well as defenders, and I could see it being viable (to a lesser degree) in guild and node wars. It also adds a new dimension to sieges. It gives people in a node a means to make use of some higher quality gear they may have lying around, or they could craft some gear specifically for this. Players could well make an in game living going around sieges and picking which side they want to rent gear to. Regardless, the notion of setting up a system where gear can be leased for the duration of a siege is great.
Voxtrium wrote: » Noaani wrote: » I mean, if I know you only have two hours to play between 7 and 9pm, you had better believe I'll be attacking you at 8:55 if I come across you - because I know you won't be able to retaliate. There is no way for your to know when someone needs to hop off unless you guys are specifically playing with eachother. Also 90% of activity in AOC gives the player permanent gains. For example leveling alone takes 240 hours. There is no way to lose your level in AOC. Sure owning apts/houses/freeholds will be impossible, but most people won't own these things, most people will be in a guild that shares these things. As a result a super casual in a casual guild can still participate and enjoy all of the things to some level or another that other more diehard players can enjoy. (Basically the assumption is that a 300 person casual guild has the teamwork to put together a guild freehold or in node house) That assumption imo is pretty consistent with what we see in nearly every other mmo. Even MO2 has super casuals.
Azherae wrote: » Wouldn't we still run into the problem that being killed too many times accrues experience debt even if any levels you have obtained are permanent? I could definitely see some casuals that just can't hit level 40 because they get ganked too often to actually find the time to earn the exp back. I've known people who had this issue in PvE-only games with exp debt.
Voxtrium wrote: » Noaani wrote: » I mean, if I know you only have two hours to play between 7 and 9pm, you had better believe I'll be attacking you at 8:55 if I come across you - because I know you won't be able to retaliate. There is no way for your to know when someone needs to hop off unless you guys are specifically playing with eachother.