Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
It's clear that Steven has deep pockets, but this also has to be a viable business. Intrepid has employed dozens of people at this point and is looking to expand pretty aggressively over the next couple of years. I have no doubt that Steven and Intrepid hope to offer quality employment to these people and others for many years to come. People frequently talk about how it has been 5+ years since the Kickstarter, but if you take a big step back this is a potentially multi-decade project.
Realistically we have a further 2/3 years of development and testing. If we have a full Q1 2026 launch, that will just be the end of the beginning. I hope that consideration is being done so that post-launch sees, frequent and continual support. New cosmetics are fine and of course, there is the sub-fee, but I wonder if there are other monetisation strategies Intrepid could utilize, because frankly, I want them to have a lot of resources. I'm sold on the studio and their design philosophies of No P2W or Pay to convenience.
Normally, I don't agree much with @Talents but, I agree 100% on this.
Things take as long as they take. Intrepid is spending money and developing a game. Just throwing time and money at something doesn't make it magically appear, results take time. When doing something that has NEVER been done before, such as making a brand new game, from scratch, can't just say "Oh in xyz number of years, will be done."
Things like that are empty promises. Intrepid are working, let them cook. We get actual progress shown to us every month.
I also, like everyone, do want to have a playable game also, having been invested in this game since it came to my attention shortly after A1 went live. I am content to watch the updates and see the world take shape. I would very much like some kind of plan to see, like a Gantt chart, but that is against Intrepid's best interest to show us something like that.
Old gamer rant incoming.... Back in my day, there was no open development and you would get cryptic websites or adverts for a game that wasn't out and you had never heard of or someone on a different game forum would say something like "I don't like this new patch, can't wait for X or Y to come out next year to give that a try" and you would look up what they were talking about because it was a game that was announced years ago or some closed beta from last year or something but was being developed behind closed doors. 6 years is an absolutely normal time frame for this game to be where it is at in terms of development when you look at what's happened over these few years (Covid, backend rework, etc.).
I know it ain't easy but let them work, and give them the time to make the game good. If you don't like waiting, don't support them and come back when it's out.
Yet you can donate to a charity that helps the homeless and yet they never build a house or shelter people and usually just feed people and you can write this off even though overall it’s not really doing anything constructive for these people and if homeless you could help someone get a PO Box and they could then get food stamps or EBT through the government which would be more helpful to them.
So don’t look at a companies charitable donations because sometimes that can be used to simply cover up losses so you don’t end up in default.
New World - 6 years
World of Warcraft- 5 years
FFX - 10 years
ESO - 7 years
Guild Wars - 6 years
Considering Ashes with absolute numerous videos of their development and changing from unreal engine 4 to unreal engine 5 for a better and longer lasting game
Do some research