New (Different) ideas for developing MMO that is unique
So, I played this game called Among Us and I wonder why developers did not create something similar so far, but in traditional MMO world.
Imagine this: In a game like AoC, you will have economy, PvP(sieges), PvE and some other systems that isn't really something new and unique, rather improved or ''stolen'' from other MMOs that died in the past (like ship wars or building castles - improving castles etc...)
So I got this idea which is basically stolen from Among Us game, where you have to find who is intruder and punish him (also having to choose will you manipulate or stay silent as an intruder, so basically you have total freedom to do what you wish to do). Imagine if you could work against your guild, or to manipulate your citizens in your own city by working with other leaders. For that, devs need to create many ways to do so, but also create a punishment (maybe justice could be ''destroyed'' armor, removed gold, ban from entering specific city for 300 hours gametime - or all this together, make it appropriate for crime commit or even citizens can vote together or guild) It would be cool for example if devs created many ways, so players can choose if they wish to commit crime. Some basic stuff like burning buildings/farms etc.. or making false alarms or delivering information to other leaders if specific criminal got his hands into some big sweaty PvP guild. He could have an impact on economy via stealing or some other way like burning piles of wood that guild obtained via gathering for preparation or etc... I mean, you have big team, we can help you to create many ways, but you should be able to deliver it in time (I hope so)
I do understand that players will be able to stalk caravans or other players that go to gather stuff, but it would be great if players could do something more, or even create band and become bandits that do not have particular mark, so they can enter city and make chaos, or they can even work for other leaders to make chaos on opposing guild before that same guild that ordered these bandits to do havoc, make a finishing move via attack on city.
I think it would be much better if there is some way of announcing attack (like people did in the past, strong nations did not attack without announcement, that was usual in the past), at any given time like 30 min announcement, then they can attack freely and destroy everything (attack would be easier if bandits destroyed siege weapons on walls etc... this was my point with bandits, sorry if I was not understood)
You can then create work orders like 15min walking around city looking out for intruders and bandits, apply via work table and have timed quest 15min that fails if player leaves city or specific area, you can also create that leader of specific city can put a limit of gold given via these orders (I don't know how complicated this all is to make, but it would make this virtual world much more alive, make cities alive with work and stuff, create different economy system, do not create only professions that we saw so many times in other games that it really is nothing new)
All these things can get much more complicated because if bandit is serving work order for specific area he can have his friends destroy siege weapons and that creates much more fun about how guild will prepare in case if other guild signals attack (30 min notice time), they will probably have their members do that particular work or to have extra defense on walls and structures that are needed for siege protection.
I do not have any ideas, this was all out of my head, but really, if you have any ideas, write below in comment and I hope it is not complicated to create this in game, it all looks easy when you give ideas, but I do not know how hard it is actually.