Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The blocking with a magical barrier was probably the coolest looking....needs more pizazz.
If there was a way to emulate the wizards duel that took place between valdemort and dumbledore, where you draw magic from your opponents wand, send out a shockwave, shatter environmental objects such as glass, then throw that glass at your opponent who then defends themself by raising a magical conversion barrier, turning the glass into sand.... then Id be impressed...
Theres really only so much you can do with the limited number of spells provided...really need a deep spell tree.
There's 27 spells in total. And you can put points into upgrading those spells. As you duel, you can pick up other objects with you wand and throw at opponent. If a troll is throwing something at you, you can block and throw it right back. And depending on the spells you use, you can create unique combos.
Combat is nothing special about the game, not the first time I've heard it. Everyone can have their opinions though, if you think the combat design and difficulty would being good mechanics to a mmorpg you are free to say why. I've also heard the game is dead easy, its designed as a casual game after all.
Over 12 million copies sold the past two weeks and almost 900 million in revenue thanks to "children"... OK...