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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat effects/animations
RazThemun
Member, Alpha Two
So this has been a topic brought up quite a bit. It appears to much is going on during a fight, with all the combat visual effect animations. It is stated that there will be some sort of slider to make it less flashy. My question is will we be able to arrange it so that only certain abilities show animations? Such as a finishing move, kill shot, etc. Or will every ability have an animation still, just scaled down in brightness and such? To me it loses it's lustr when every button you click is "bam look at this".
1
Comments
A slider would get annoying to constantly fiddle with, so I suspect most people that enjoy large-scale combat (which is one of the main selling points of this game) would just leave it at 0 permanently.
While that might technically solve the problem, I can't help but feel there must be a better solution. Like maybe just being a bit more conservative with the VFX.
The plan so far to fix this issue seems to be, and this is a novel approach...
What if the tank ALSO casts Holy Nova?!!!
To be fair I do think this will change, otherwise I could just save money and stare directly into a lightbulb for a few hours a day...