Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Combat effects/animations
RazThemun
Member, Alpha Two
So this has been a topic brought up quite a bit. It appears to much is going on during a fight, with all the combat visual effect animations. It is stated that there will be some sort of slider to make it less flashy. My question is will we be able to arrange it so that only certain abilities show animations? Such as a finishing move, kill shot, etc. Or will every ability have an animation still, just scaled down in brightness and such? To me it loses it's lustr when every button you click is "bam look at this".
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Comments
A slider would get annoying to constantly fiddle with, so I suspect most people that enjoy large-scale combat (which is one of the main selling points of this game) would just leave it at 0 permanently.
While that might technically solve the problem, I can't help but feel there must be a better solution. Like maybe just being a bit more conservative with the VFX.
The plan so far to fix this issue seems to be, and this is a novel approach...
What if the tank ALSO casts Holy Nova?!!!
To be fair I do think this will change, otherwise I could just save money and stare directly into a lightbulb for a few hours a day...