Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Weapon effects and ways to solve them
Bladen
Member, Alpha Two
Right now the weapon effects are overly flashy and not very memorable. I'd like to give a few ideas.
Visually compelling while staying engaging and easy to read the best version on this I've seen is in Monster Hunter World.
The attacks freeze a frame and blur around the point of impact. They add a sense of weight and presence to your character.
Big attacks add a small sharp and defined effect on impact and display to everyone what you've done and its easy to read.
Damage numbers in that game are fantastic.
I think what we have now in Ashes is way to fast and flashy. Everything gets lost in the light show and nothing stands out at any point in the fight. We have this beautiful world and creatures they've made. Why not slow it down so we can actually see them while we fight instead of block everything out with lights.
Visually compelling while staying engaging and easy to read the best version on this I've seen is in Monster Hunter World.
The attacks freeze a frame and blur around the point of impact. They add a sense of weight and presence to your character.
Big attacks add a small sharp and defined effect on impact and display to everyone what you've done and its easy to read.
Damage numbers in that game are fantastic.
I think what we have now in Ashes is way to fast and flashy. Everything gets lost in the light show and nothing stands out at any point in the fight. We have this beautiful world and creatures they've made. Why not slow it down so we can actually see them while we fight instead of block everything out with lights.
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