Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Respawn points.
Roxi
Member, Alpha Two
What is known about it now (Wiki):
"Non-corrupt players always respawn at the closest active respawn point (to their death).
Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.
Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away."
My suggestion is that the "respawn points" happen "Altars of the Seven". For the player to be resurrected from the ashes by God at the last visited altar.
And corrupt players would respawn at the nearest "Altars of Others".
The introduction of "Altars of the Seven" and "Altars of Others" will add safer and more dangerous zones to the game.
"Non-corrupt players always respawn at the closest active respawn point (to their death).
Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.
Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away."
My suggestion is that the "respawn points" happen "Altars of the Seven". For the player to be resurrected from the ashes by God at the last visited altar.
And corrupt players would respawn at the nearest "Altars of Others".
The introduction of "Altars of the Seven" and "Altars of Others" will add safer and more dangerous zones to the game.
0
Comments
But I do agree that respawns should be well-thought-out and distance to any respawn point from any farming point (mob or environment) should be carefully balanced. Cause it'll influence PKing and any owpvp that might happen.