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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Ask first ???
RealMadness
Member, Alpha Two
Hello everyone I have an Idea which I think will be wonderful for the whole community and for the dev as well. I just want to hear from all of you out there if you think the same. Do you think we the community should vote for every big decision for the game ? Something like old RuneScape? Can this work for Ashes of Creation ?
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Comments
No. Since Steven has a clear vision for what this games basic structure is supposed to be like, a full on democratization of the development - especially at the stage that we have reached by now - is simply running counter to that. And it would also raise some pretty difficult questions during a stage at which the development speed is supposed to pick up significantly rather than slowing down through votes:
I don't think the idea has much merit to it if not done from the very beginning. Yes, some people put substantial amounts of money on the table, but as far as I am aware they were never promised direct influence on the fundamental development process of the game which is understandable since putting money on the table doesn't give someone any knowledge on how to run a company or how to successfully develop a game. And when it comes to skin in the game Stevens investment and risk taken outweighs that of the community by far IMO.
Again - not saying this is impossible generally, but it doen't seem feasible or viable for Ashes.
I don't want these people affecting the game!
Imagine if every great invention by mankind was periodically paused for a vote by the locals on the next step.
We'd still be in caves eating dirt and debating whether fire was a good thing.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
Let the visionaries do their work first, then the peanut gallery can have a crack at it.
No! This suggestion is the kind of stuff nightmares are made off.
To Gladiator
I think the community should vote for every big decision for the game, but NOT for the very big decisions, the biggest decisions, or the big decisions that have ascended beyond big decisions.
No.
It's Steven's game to determine the course of, and I don't think he feels like letting the peanut gallery muck up his designs and intentions. He's already open enough to community-input to certain lesser-systems, whereas he's adamant about the core pillars of the game's design.
When you can throw $30million of your own money into kickstarting the development of a different game, you go run/develop it however you like. I've seen some AWFUL input and suggestions here on the forums, and am glad it's not all up-for-vote.
As someone who works in the software industry I'd say most users are notoriously bad at telling you what they *really* want, and are even worse at *designing* the things they actually want.
When you give users free reign over important decisions, disasters are usually bound to happen.
Plus, in most games the vocal community (who are more likely to actually vote) are usually a mere fraction of all players, and is often in no way a fair representation of all players' opinions. Sure you can ask these folks for opinions and ideas to use as reference, but giving them actual power to vote on important issues is likely gonna get you skewed results.
For reference, Eve Online actually has a player-elected council that can influence the developers, and imo Eve's always been a game that favors its most hardcore players.
I agree, but only those members of the community that have put in $10,000,000 or more in to the game should get a vote.
The council of stellar management has always been ignored. Except for when they wanted rorqual buffs.
And the opposite has been true on Eve's focus for a few years now. They're on their 4th iteration of the "new player experience" and hand out hundreds of thousands of skill points weekly just to keep casuals and noobs coming back. Along with selling ship packages on the store that come prefit if you don't know how module's work. They also have a smaller skill injector people can pay to win on if the free skill points aren't making you feel like youre progressing enough.
However, it might be good for community morale to try just the occasional one. But unfortunately it could be a hit and miss result.
No
No. Let's not confuse transparency with democracy.