Arya_Yeshe wrote: » I would not use guilds for such thing. Currently, social organizations in Ashes are NPC-run, but Intrepid could clone the system and make player organizations run by players. I propose using this system to create teams and be outside the flagging system, so the player organizations would face no wars.
Kilion wrote: » Arya_Yeshe wrote: » I would not use guilds for such thing. Currently, social organizations in Ashes are NPC-run, but Intrepid could clone the system and make player organizations run by players. I propose using this system to create teams and be outside the flagging system, so the player organizations would face no wars. That opens up a lot of trouble from an economic perspective. If the organization is safe from war, so are its resources safe from being plundered. Hence everyone would use organization storage as a "safe house" to avoid losing materials or even gear during a siege or war. This would decrease the incentives FOR PvP since the rewards are going down, the economy would distort due to these invincible storage houses and that could become a serious issue for the whole game. Unless an organization is not allowed to store anything that could become a reward for PvP. I got to say as much as I like the rest of the idea - immunity from a key game aspect would be detrimental.
Arya_Yeshe wrote: » This brings no trouble at all, because the organization has no assets! Only guilds and nodes have assets, player organizations would be a way of bringing together people, but these people could belong to different guilds and nodes, they have their own wars and sieges to fight. So, it is exactly what you said, player organizations would have no storages and no buildings of any kind, it would be just like a "cool kids club" with no legal rights on anything. It is a proposal for a better social aspect, it is a glorified party!
Arya_Yeshe wrote: » @Kilion it is unique because: brings together people and alts who aren't even in guilds people from different guilds people from different nodes brings rich people or alts who will play as investors and sponsors player organization itself would have no wars, since it has no assets it is a cool kid's club, people can bring together their alts and build intel networks across Verra So, people won't be forced to leave their tiny guild with his buddies, real life friends, families, etc and they will be able to belong to a large groups. In other games, it was a great disapointment having to leave friends behind just to join a bigger guild just to have better odds in certain events.