Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Pax Dei
Leonerdo
Member, Alpha Two
Has anyone peeped Pax Dei? New UE5 MMO starting a closed alpha soon.
Looks to be aiming for some of the same pillars/features as AoC - medieval, sandbox, highly-social, city-building, risk vs. reward ("The further you journey from home, the stranger and more dangerous this world becomes.")
Still a lot unknown though (just looking at the website/teaser videos). Like I'm not sure how open the world is, or how much focus there will be on PvP. Combat looks super simple, but again, not much info to go on. No mentions of anything like Nodes and Caravans specifically, but quite a lot of talk about building up a city/civilization. And some talk about everyone having a role in the economy.
A huge difference seems to be their attempt at offering very casual ways to play or at least be a part of the growing towns, especially since they want it to be cross-platform eventually, including mobile/tablets.
My main concern then is that the combat doesn't get any deeper or more challenging than, say, New World. I think they want to support both ends of the spectrum from chill to hardcore, but the teasers offer basically nothing to show off the hardcore side.
Seems cool enough to try out. Y'all got any hot takes or profound insights?
Looks to be aiming for some of the same pillars/features as AoC - medieval, sandbox, highly-social, city-building, risk vs. reward ("The further you journey from home, the stranger and more dangerous this world becomes.")
Still a lot unknown though (just looking at the website/teaser videos). Like I'm not sure how open the world is, or how much focus there will be on PvP. Combat looks super simple, but again, not much info to go on. No mentions of anything like Nodes and Caravans specifically, but quite a lot of talk about building up a city/civilization. And some talk about everyone having a role in the economy.
A huge difference seems to be their attempt at offering very casual ways to play or at least be a part of the growing towns, especially since they want it to be cross-platform eventually, including mobile/tablets.
My main concern then is that the combat doesn't get any deeper or more challenging than, say, New World. I think they want to support both ends of the spectrum from chill to hardcore, but the teasers offer basically nothing to show off the hardcore side.
Seems cool enough to try out. Y'all got any hot takes or profound insights?
0
Comments
Ambition dies at the hands of reality, as has been proven by almost every even semi-ambitious game project in the past 20+ years.
Pretty sure it means "God's peace".
It looks like they've got a lot of experienced MMO developers on board, and it's already fully funded, so I'm happy to wait and see.
If the combat feels and is shit and offers nothing, I can safely put it down because I wont waste my time finding out if the other systems feel like shit and offer nothing.
That said, it's too early to tell.
whooshh
whooosh