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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
General thoughts/excitement towards trade and crafting?
Cinq0
Member
A significant amount of what I'm excited about for the game is to do with the amount of focus there seems to be on economic interaction between players, certainly more so than just a global market.
Ideally in game I would hope there to be some guilds that are focused on crafting and trading with other areas, perhaps making use of economic nodes, lobbying guild leaders for mayor, controlling caravan routes, enlisting members from all three areas of artisanship etc.
Essentially the purpose of the discussion is to gauge how much interest there is for anyone else in this type of gameplay, (not for any specific organisation or anything just generally) and how viable it could be. Do people think it would work, do people think it could be reasonably profitable, anything like that.
Ideally in game I would hope there to be some guilds that are focused on crafting and trading with other areas, perhaps making use of economic nodes, lobbying guild leaders for mayor, controlling caravan routes, enlisting members from all three areas of artisanship etc.
Essentially the purpose of the discussion is to gauge how much interest there is for anyone else in this type of gameplay, (not for any specific organisation or anything just generally) and how viable it could be. Do people think it would work, do people think it could be reasonably profitable, anything like that.
0
Comments
Realistically, it is too soon having an idea about how economy will go, at this point.
While I probably wouldn't be too crazy about focusing on artisan skills myself, I'd love to play as a sword-for-hire, protecting caravans going from Node to Node