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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Sieging nodes, but can we raid them?
Voxtrium
Member, Alpha Two
Probably a feature that should be included after launch as an update to prevent scope creep.
We know we can destroy a node and we know we have monster coin events to damage a node but it would be great if we could have the ability to raid a node. Working along the same lines as a siege except on a much shorter duration with more limited consequences.
A group of players have the ability to band together and declare a raid on a node. The raid options can include raiding a specific building like the mayor hall, residents buildings or resource buildings, the Raid has the option to choose multiple buildings but the size of the raid is dependent on what the raiding party declares as their raid target. So for example to raid the resource depot it takes a minimum of 16 players, to raid the the resource depot and the residents buildings takes a minimum of 24, each additional building adding 8 until a max of 40. So they can only raid up to 5 structures since the minimum to raid any structure is 8 with the exception of the resource depot which requires a minimum of 16 instead of 8.
To start the raid a raid a group must lock in to the slots and declare the buildings they are raiding within their target node. Once declared a notice goes out to the node providing a 1 hour window (might need more, maybe less who knows, needs to be tested to balance) that tells the node being raided that they are getting raided and that they need to put together a force. Make it so the defenders can put together 30% more than the attackers maximum force. So if the raiders attack with 8 allow 12 defenders, attacking with 40 would allow 52 defenders. The maximum raiding party would need to be 40.
So a group decides to raid a supply depot, they would need 16 players to lock in as the confirmed players for the raid, then the notification to the node would be deployed and the defenders would have x amount of time to gather a defending party. For example if a raiding party attacked the resource depot with 16 players successfully they would temporarily decrease the capacity of the resource depot for x days, maybe 2?, and loot a % of the available resources within the resource depot.
If they attacked the residents they could loot a % of gatherables and gold (maybe items)
If they attacked the mayor hall perhaps the mayor could have reduced node powers and reduced abilities to due their mayoral duties (like changes to taxes or building cost could go up temperarily)
the consequence would be the player becomes an automatic enemy of the state until the mayor clears it or an election cycle has passed.
The raids can only take place during server prime time windows.
We know we can destroy a node and we know we have monster coin events to damage a node but it would be great if we could have the ability to raid a node. Working along the same lines as a siege except on a much shorter duration with more limited consequences.
A group of players have the ability to band together and declare a raid on a node. The raid options can include raiding a specific building like the mayor hall, residents buildings or resource buildings, the Raid has the option to choose multiple buildings but the size of the raid is dependent on what the raiding party declares as their raid target. So for example to raid the resource depot it takes a minimum of 16 players, to raid the the resource depot and the residents buildings takes a minimum of 24, each additional building adding 8 until a max of 40. So they can only raid up to 5 structures since the minimum to raid any structure is 8 with the exception of the resource depot which requires a minimum of 16 instead of 8.
To start the raid a raid a group must lock in to the slots and declare the buildings they are raiding within their target node. Once declared a notice goes out to the node providing a 1 hour window (might need more, maybe less who knows, needs to be tested to balance) that tells the node being raided that they are getting raided and that they need to put together a force. Make it so the defenders can put together 30% more than the attackers maximum force. So if the raiders attack with 8 allow 12 defenders, attacking with 40 would allow 52 defenders. The maximum raiding party would need to be 40.
So a group decides to raid a supply depot, they would need 16 players to lock in as the confirmed players for the raid, then the notification to the node would be deployed and the defenders would have x amount of time to gather a defending party. For example if a raiding party attacked the resource depot with 16 players successfully they would temporarily decrease the capacity of the resource depot for x days, maybe 2?, and loot a % of the available resources within the resource depot.
If they attacked the residents they could loot a % of gatherables and gold (maybe items)
If they attacked the mayor hall perhaps the mayor could have reduced node powers and reduced abilities to due their mayoral duties (like changes to taxes or building cost could go up temperarily)
the consequence would be the player becomes an automatic enemy of the state until the mayor clears it or an election cycle has passed.
The raids can only take place during server prime time windows.
0
Comments
Rail road PVP event?
This gives an option for conflict outside of literally destroying what is likely 6+ months of work plus hopefully destroying a node is really difficult so raids like this could both benefit the likelihood of a successful siege while also encouraging gameplay outside of the annihilation of that node, also means smaller groups can make an impact.
But the monster coins are pretty much a concept for now, what we know is that the monsters will be used to attack.
Each PvP encounter has its value, regardless of whether it results in defeat, as every time we learn something new.
The meta PvPer doesn't give a F.
As for timing, you could have the "prepare yourself, node" period just be longer in the off-hours. Primetime period could be 30-45 minutes, while off-time would range from 1-1.5h up to, say, 3h. This way the node would have more time to prepare the defense when there's less active population online.
I would definitely let some of the guards join, I wouldn't make them cracked insane or anything, but maybe like an elite unit equivalent or something.
Node sieges are a primetime huge event that has several days of buildup. Your suggestion is as random occurrence, potentially in the middle of the night, that leads to disappearance of player belongings. There'd be way more bullying than proper raiding. And that bullying would be done in the most uncomfortable hours for the node's citizens.
I know this because I've done this in L2 with its fortress system, except there you'd just take the fortress ownership away, rather than resources, so in a way even that was less punishing for the players. But majority of sieges would happen deep in the night, so that there'd be the smallest chance of proper defense of the fort. Node raids would be the same.
Right but setting up the raids to be available for a slightly longer duration than server prime time would help with that player feeling. Although you are right losing personal shit would really suck, can't be on 7 days a week for every raid window, just the prime time window would be excessive to be on for every time as it is. Perhaps the residential buildings could be damaged requiring gold to fix up. That would probably be a good alternative
Also let us remember 'risk vs reward.' As proposed there is no risk to the attackers, only to the defenders. A 'raid scroll' should be required of the attackers/raiders with a cost dependent upon the number of buildings that they intend to raid. If a building yields 500 gold in plunder, then the scroll ought to cost about half that. So if they are going to raid 4 buildings, they need to come up with 1000 gold. If they win, they double their money. If they lose then they are risking the scroll cost, risk vs reward. The scroll cost should go to the node, so if the node wins, they get rewarded. That seems more fair and balanced. As proposed by the OP, the cost was all on the node's side and the reward and advantage was all on the raiders' side.
the risk is becoming enemy of the state, depending on the node that could be a massive loss. Think about trading goods, crafting, gathering and dungeons in the ZOI of that node.
Also the raid window would not be 24/7 it should perhaps be longer than the server prime time winbdow but not 24/7 to prevent the exact thing you descirbe.
People who aren't familiar with structure timers, beware!
Since I was the attacking team I had no say when the timers should be, the timers are defined by the defenders in that other game, which is fair.
are you playing with 15 other friends? xD
how long until that node can be raided again?
we already have node sieges. don't let your nodes get destroyed. you and your other 15 friends can still make an impact in a mass pvp battle!!
huh?
if I raided your node right now, how long do I have to wait before raiding it again? or raiding another node. or how long until that specific node can be raided again? are people going to be 24/7 defending vs raids?
The objective seems to be the kind of thing a node war would have, and if you are talking smaller nodes, the scale is about the same as well.
Yes it would definitely be something usually resulting from players at war with each others nodes, but i'm not sure your point?
this is what we already have...if you want less players involved, just become a citizen of a small node with your friends and attack small nodes idk?
So the complete destruction of the node involving the same amount of time to create the siege scroll as the node took to be constructed, and 500+ players is the same as a 40 player or less attack that can gnab some resources/ disrupt some buildings?
The entire point of a raid would be a way for players to disrupt a node as a small group, a targeted method that players could utilize if they wanted to. It doesn't require insane amounts of resources like the siege scroll nor the planning of a siege. Just a group of players not so different from a normal PVE raid group attacking a node with the intention of pilfering some loot or disrupting the processes within the node, or maybe even encouraging citizens to leave due to the instability.
Think about if a group raided the mayors building and as a result the node could not issue any land declarations until the building was repaired thus preventing the normal 10% buff to gatherable or 5% crafting bonus or temporarily removing the ability for taxes to be applied to wares sold in the node etc.
Edit @Depraved