Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Agreed they should have some toys to play with as well. Which I mentioned in the last paragraph of the original post
> A highwayman should be able to acquire camouflage items for surprise attacks (crafted items & consumable), maybe traps to lay out on roads and so on (smoke bombs, crows feet and such, baits to pull predator type mobs out of the nearby area). These items will become available for use once someone registers as an attacker of a caravan.
As explained, the incentive should be a bigger chunk of the reward. Note that it should be optional to choose a leader and an augment for the Caravan.
I agree, but since we don't know anything yet, I just took the initiative to propose one way this could be designed.
True, I just think that this being the only variety attackers and defenders have to take into account could become a bit repetitive at some point in time, considering that the economic structure of Ashes probably will require a lot of caravans to go around at all times.
In the stream, we saw Steven start a caravan and it had no player items, the caravan was just to start a fight and benefit the node. I don't think this needs anything special on top of it.
Maybe the caravans will mostly just be used to upgrade the node, if there's too many defense upgrades in the caravan, then the nodes will upgrade without a challenge. Maybe Steven wants that attackers can hinder the node upgrade.
I think Steven did the system like this because this gives the opportunity to hinder the node upgrade without gaining corruption, being allowed to attack and kill caravans will let you hinder the other node without a massacre on the gatherers.
It feels that the caravan system is a second layer of defense for the gatherers, being the corruption system the first layer.
Everything I said is not plainly written in the wiki or in the streams, it is just deduction.