Chicago wrote: » would not be tooo time consuming to impliment
Sjelden wrote: » Chicago wrote: » would not be tooo time consuming to impliment What do you base this assumption on? Are sheathed weapons on Intrepids to-do list at all? What will it require from Intrepid to implement a feature to sheathe weapons? Should this account for all weapon types? Daggers? Bows? Battlehammers? Spears? What about clipping into mounts? Capes? Backpacks? Or animations? How about various races and character sizes? Do weapons scale? If weapons dont scale, how will a large longsword sheathe on the body of a tiny dwarf? Clip into ground? A mechanic that sound simple may in fact be vastly more complex than you would think.
Chicago wrote: » Sjelden wrote: » Chicago wrote: » would not be tooo time consuming to impliment What do you base this assumption on? Are sheathed weapons on Intrepids to-do list at all? What will it require from Intrepid to implement a feature to sheathe weapons? Should this account for all weapon types? Daggers? Bows? Battlehammers? Spears? What about clipping into mounts? Capes? Backpacks? Or animations? How about various races and character sizes? Do weapons scale? If weapons dont scale, how will a large longsword sheathe on the body of a tiny dwarf? Clip into ground? A mechanic that sound simple may in fact be vastly more complex than you would think. Mate they literally have attacks moving the environment i think it wouldnt be that big a deal
Azherae wrote: » Chicago wrote: » Sjelden wrote: » Chicago wrote: » would not be tooo time consuming to impliment What do you base this assumption on? Are sheathed weapons on Intrepids to-do list at all? What will it require from Intrepid to implement a feature to sheathe weapons? Should this account for all weapon types? Daggers? Bows? Battlehammers? Spears? What about clipping into mounts? Capes? Backpacks? Or animations? How about various races and character sizes? Do weapons scale? If weapons dont scale, how will a large longsword sheathe on the body of a tiny dwarf? Clip into ground? A mechanic that sound simple may in fact be vastly more complex than you would think. Mate they literally have attacks moving the environment i think it wouldnt be that big a deal I'll just join the chorus of people telling you that you're incorrect about this. Attacks moving grass is so 'simple' that I am surprised that they bothered 'showing it off', but it does visually seem impressive. Sheathing weapons properly is, as @KingDDD said, an amount of work comparable to animating entire mob attack sequences. tl;dr I'd estimate that for every Sheath Animation, we'd 'lose' one unique Mob attack.
Chicago wrote: » true but i mean game has been in development for what pushing 7 years its not like they dont have time
Chicago wrote: » game has been in development for what pushing 7 years its not like they dont have time