Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Here's an update to my Portrait Editor UI project! Please take a look :)
ChromaticSteak
Member
Part of the process of building the prototype is taking the mockup generated with Photoshop (a raster graphics software) and re-build as much as you can in a UI creation software like Figma. Here, we see updated and polished graphics to better match the amazing UI content the Intrepid team shared a couple of weeks ago. If you'd like to see it in action, check out my Behance!
Below, you can see a stickersheet which shows "under the hood" of what makes a basic interactive prototype like this actually function in Figma. All of the elements you see here were done by hand by myself, trying to match the Intrepid assets I got to see. The only exceptions are the 3D models used in the portraits.
It's been a labor of love, and I hope you enjoy!
6
Comments
Did you post these in the UI Feedback thread?