Hey guys, I wonder what your opinion on the following subject is and if there is any information from the devs (that I may have missed).
In my opinion it is highly desirable for an mmorpg to have hostile mobs that are very diverse regarding their combat-related aspects. To start with some more obvious possibilities. Some mobs...
- could have higher armor
- could have higher resistances or even immunities against certain elemental attacks
- could be faster
- could have especially high / low hp numbers
- could have especially long ranged attacks
Those differences would not only be more interesting to fight but also lead to a situation where different classes / builds would show very different performances against different types of mobs. When combined with some abilities for mobs like...
- Snares
- Self-Heals
- Damage-Reflects
- Projectile-Reflects
- Charges / Jumps
- Invisibility
we can even imagine mobs that are easier to kill for a healer or a tank than for a damage dealer.
But all this diversity would become useless when mobs are too weak.