Arya_Yeshe wrote: » There's three kinds of caravans. The no reason to exist caravan, that is a caravan that pops from a gate when a node is upgraded, this caravan is invulnerable, there are no interactions with it, then this caravan arrives at the node and it gets upgraded. It's kinda the idea of a cinematic thing. These can't be attacked anyway. There's the caravans that are related to helping upgrade your node, it is equivalent to doing PvE activities that also helps upgrading the node. No cares about losing these. Then there's player caravans that can be started by any storages, including from the freehold, so you can bring your stuff from the freehold to the node and vice-versa, etc Here is where you can lose all your stuff, if you know for sure you will die, it would be better doing 10 mule rules with green safety, since greens can't be CCed, etc. A caravan will conclude it's travel when it gets within range of it's destination.
Arya_Yeshe wrote: » Remember that AoC will follow the slot/stack inventory system and not weight system So, you could pretty much have your inventory full of wool flip flops