Nerror wrote: » If they fail to aggressively combat cheating in all its forms. I don't expect them to catch 100%, but I expect them to have a dedicated anti-cheat team working on it while the game is live. Not just act reactively.
Arya_Yeshe wrote: » Biggest worry: cheating Minor worry: not enough player drive content
Xnate13X wrote: » My only worry: Joining a high pop server day 1 to then find out 3 weeks later that it's become a low pop server. Thus making me need to pay more money to server xfer and get into a high pop again. =.= Everyone should get x1 free server xfer accessible at any point in time if the first server joined on their account population drops by 1 pop tier for a full 7 days.
bloodprophet wrote: » This is from a while back.https://forums.ashesofcreation.com/discussion/48009/dev-discussion-26-login-rewards/p1
NiKr wrote: » Xnate13X wrote: » My only worry: Joining a high pop server day 1 to then find out 3 weeks later that it's become a low pop server. Thus making me need to pay more money to server xfer and get into a high pop again. =.= Everyone should get x1 free server xfer accessible at any point in time if the first server joined on their account population drops by 1 pop tier for a full 7 days. There are no server transfershttps://ashesofcreation.wiki/Server_transfers
Spif wrote: » Server transfers where you are only allowed to take equipped items with you might not be that disruptive.
Azherae wrote: » If most of what we're moving around and using to make gold are 'Hunting Certificates' and not actual crafting materials.
NiKr wrote: » Azherae wrote: » If most of what we're moving around and using to make gold are 'Hunting Certificates' and not actual crafting materials. I think SWG was good about this and L2 was too, so I definitely hope they combine those two and make a good system. Definitely hate trash drops. Especially cause they usually ruin owpvp for spots, because those spots become kinda useless due to "gold" being farmable anywhere you want.
Azherae wrote: » I guess their jank economy would collapse if something in the world other than a boss were to drop an Emerald or something.
NiKr wrote: » Azherae wrote: » I guess their jank economy would collapse if something in the world other than a boss were to drop an Emerald or something. Yeah, to me, the beauty of L2's loot tables came from mobs dropping the same stuff as bosses (except for epic jewelry), but at lower rates. And with the game being centered around a ton of grind, you'd get your crafting mats sooner or later (and super rare full drops, which were just pure dopamine straight into the brain). And bosses would just speed up the process a bit. But later on it all devolved into instanced content with unique drops as well I still blame WoW for its insane success, which made pretty much every damn exec out there tell their devs "do the same thing or you're not getting any money".