Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Unreal 5.2 demo
Nerror
Member, Alpha One, Alpha Two, Early Alpha Two
Holy shit:
https://www.youtube.com/watch?v=-lkEOEEKYD0
I can't decide if I think upgrading to 5.2 will add to or subtract from the development time of Ashes. I guess it depends on how much procedural world-building they want/need to do, and later tweak. And that whole substrate thing is sick.
https://www.youtube.com/watch?v=-lkEOEEKYD0
I can't decide if I think upgrading to 5.2 will add to or subtract from the development time of Ashes. I guess it depends on how much procedural world-building they want/need to do, and later tweak. And that whole substrate thing is sick.
7
Comments
I wouldn't ask for it to be developed with this, but as soon as the initial bugfixing phase is over, especially if they want to make any new areas available, or islands, I think this would be really great.
Then, maybe expand it to updating parts of the world, or even offering very slightly different non-traversable worldgen options for those with the systems that have the power to wrangle it.
So I'd say 'don't even think about it that way', use 5.1 until release, and 5.1+ 'after'.
Understood, thanks.
Always glad to hear from someone knowledgeable on it directly.
Are UE5 upgrades generally easy enough that you'd estimate little slowdown, now, or is this general for whatever you work with?
I have bad luck with upgrading/next versions of anything so I don't even pay attention to this unless I have to, but that wasn't really the basis of my thoughts on this. I'd expect that the upgrade itself would be made as painless as possible by the engine devs.
What do you think of 'trying to actually utilize any features from it' though?
One possibility is to launch A2 then upgrade the engine and build out the rest of the world while using A2 to test what they have. At some point in A2, wipe and release the upgrade with new territory (possibly only the new territory)
Foliage improvements can definitely wait until post-release /yawn
It'll always add.